I might do some little changes, but I think I'll try to get a minimap done tomorrow (no promises though) and release the FIRST RELEASE CANDIDATE! Screenshots: The new bridge: Rock formation tower whatever in the middle: Flag room inside the middle tower: I wonder what's down there! And to celebrate the fact that this map has been in development for almost three years now, a screenshot from 27th of may 2007!
can I ask that you do something about the water? </3 brown, scale it up atleast so you cant see tileing. But if you can do switch the water out for something less ugly. Other than than its lookin tight.
The water shandy's working on will be for dx8 as well, when ever he decides to finish it, i'm pretty sure it just requires a line in the vmt but he's just that lazy.
New version released! Changelog: -capturable spawn point in the middle -changed cliff textures -new bridge -changed the way you can kill yourself in jail -detail props and sprites -small fixes here and there Extremely cool overview mosaic: http://img163.imageshack.us/img163/7066/midbridgercneedlesslyla.jpg Download: http://downloads.borgamers.com/Empires/Maps/emp_midbridge_rc.rar Tried to change the skybox but fog caused lots of problems and there wasn't anything more fitting. Also put water scale back to 2 for the release.
Looks great, pastori. Going to upload to Nachos and Juicebox now if my connection will allow it - otherwise DrummerX will have to do it.
Huh? Coordinates like A3 B5 etc? The minimap has those, I just added them after resizing the large overview picture to minimap size.
Also we're missing the ground textures, double check that you've added everything to the package, looking forward to a RC2
Updated package with ground textures. Also any info on wiki or somewhere else on these new area codes?
Yeah the A2 and blah blah area codes. We tried to play this last night and it was all purple and black checkers.. Really looking forward to playing the final version!