If you'd like to test for chutes, get ahold of me and i'll let ya test it on our test server or for what ever reason. Steam: drummerx
Yeh, as I said pastori, the middle idea is good, but maybe have some sort of structure half way up, like a crane cabin or something for the flag. It'd work really well.
Well I decided to have a fully enclosed tower under the bridge with three flags, each giving 1x resource flow. So the middle would act as a easily capturable 3x resource point. Most probably I'll also turn all the regular resource points to 1x points. The bridge will also act as an infantry passage from the lower middle to the bridge. So far done: Also only those shorter parts of the bridge near the towers will be destructable. Thanks, though I will most likely end up just blocking all the places you shouldn't be able to get to.
For all those, that only get a site with strange symbols like me: Right-klick on the link and then klick on "save as...". Only by the way.
There seems to be some invisible obstacles under the bridge. So I never managed it to drive from west to east in the middle without being stopped by these things.
Version b3b, fixed trees and improved secret rooms! http://www.hlrse.net/empiresvhe/pastori/emp_midbridge_b3b.rar
oops first post was meant for a different map.. When I extracted the rar file only file I got was emp_midbridge_b3b with no file extension and no other files.. Is this correct?
When we put this on Nachos and Juicebox, we had some major issues with it. There were some bizarre oddities in the released files. I don't remember what all we renamed or swapped out, but DrummerX might remember.
HAHAHA, yeah i dont' remember, we renamed every file, swapped out some files with older versions and yeah, havent' a clue now. Spent like a whole night getting the map to work just to find out that pastori made all research complete within the map -_-