Emp_Mesa

Discussion in 'Mapping' started by -Mayama-, Jan 29, 2009.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I will start this map in like 2 weeks and because
    I know how you like to flame each other how a
    map should be I post my concepts here.

    Untitled-3.jpg

    legend:

    Brown: Normal terrian
    Dark Brown: High hills, you cant climp them
    Blue: Architecture, infantry cover and only accessable for infantry
    Grey: Open Infantry only terrian, rocks & tank traps
    Green: Infantry only walkways.
    Red: Res nodes
    White: Deep chasm

    The theme will be a high plateau and
    an abandon air base on top of it.
     
    Last edited: Jan 29, 2009
  2. LordDz

    LordDz Capitan Rainbow Flowers

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    Will there be headcrabs?
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    What would be the mapping forum without LordDz`s
    constructive critism and tought out suggestions.
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    That's a yes?.. Please?
     
  5. John Shandy`

    John Shandy` Member

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    I think that looks like a pretty good concept Mayama.

    NW is definitely going to be a strong focal point for both teams in the beginning. However, I'd maybe consider making the center resource node 1x, and perhaps make the one SE of it (or perhaps even the one in the far SE corner) 2x, perhaps to make the SE worth fighting for a bit more than it currently appears to be.

    Just my $0.02
     
  6. Starcitsura

    Starcitsura Member

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    Make that centre cross a bridge, and have a tunnel running under it between the two bases, and this map would be very familiar to me.
     
  7. -Mayama-

    -Mayama- MANLY MAN BITCH

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    hmmm, if i make the middle res node 1x middle would be not something
    to fight for. It would be more a fast way from one corner to the other one.
    Or with other words, more mvalley than cyclopean.
    I could (if i make it 2x) place the SW ref on a very high "tower" so you can
    attack it from far away. That means its worth to defend the whole area to
    get it.

    Familiar to what? I know it looks a bit like cyclopean but what do you mean?
    Tunnels from one starting base to the other would support early game rushes
    so i dont think it will suit the gameplay.
     
  8. Starcitsura

    Starcitsura Member

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    C&C_Mesa is what it reminds me of, but not just because of the name.
     
  9. Metal Smith

    Metal Smith Member

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    The only thing I have to say is be careful with the paths leading out of the bases.

    Other than that, it's fairly symetrical, and can't really do much to go wrong as far as balance goes. Just make sure the choke points are either both in front of the refs or behind the refs on the way to the NW corner.
     
  10. GoodGame

    GoodGame Member

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    I agree with John Shandy's assessment of the map. I see opening moves of the map as go to the NW with the goal of shutting out the enemy at its closest chokepoint via turtling. I think an alt to giving more resources to the SE, is to make the NW very crappy for base building, while making the SE very easy for base building. Another alt is to widen the chokepoints of the NW corner of the map, so they are harder to turtle.

    Otherwise, it looks ok.

    Is the airbase going to be the blue areas, or will it be in the middle?

    Aesthetically, I don't like the idea of a chasm in the map. I'd consider making the middle just a giant mesa that is climbable, but only via the NW/SE paths. The white areas could just be a gully/cliff, or level ground then. Downside would be the center might become strategic as an arty base, and then the map would be the opposite of Cyclopean. It might be tuned down by making the mesa kind of short, but it'd still be like a free firebase if a VF could be built in the middle and the middle chokepoints walled.
     
  11. Sandbag

    Sandbag Member

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    good, but you're thinking in 2d. whip out some sketches with your pencil and notepad for each area, THEN you will know if your idea is good or not. don't start an area until you have a sketch though.

    for a 2d picture though, not bad. not too big, which i like about it.
     
  12. Maxaxle

    Maxaxle Member

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    Sounds cool!
    (not...reading...earlier...posts...)
     
  13. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Untitled-3.jpg

    Brown: Normal ground
    White: BIG CHASM
    Dark grey: High hills not accessable
    Light grey: rocks, tank traps and other stuff to not let tanks pass
    Green: Infantry only walkways
    Blue: Architecture
    Red: ref nodes

    The entrance to the NW corner will be as broad as the east emp_canyon chokepoint
    The entrance to the SE corner will be as broad as emp_canyon is on none chokepoint areas.

    EDIT:
    Full Base placement will be only possible in the 4 corners.
    In centre is only room for a rax.
    The four "ways" between the corners will have room for a rax and a radar or armory
     
    Last edited: Feb 11, 2009
  14. GoodGame

    GoodGame Member

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    Looks pretty symmetrical now, though refineries are slightly biased to the SE corner now.
     
    Last edited: Jan 31, 2009
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

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    SE has 3 refs but is pretty open.
    NW has 2 refs but is easier to defend and
    you can get middle faster from nw so I hope it balances out.
     
  16. GoodGame

    GoodGame Member

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    Basically the map is a bit more like Isle, except infantry can criss-cross east-west, and maybe the urban terrain will provide some interesting cover Looks like it will be an interesting map.

    EDIT: D'Oh I meant to say "Coast" not "Isle". It looks like the Coast map.
     
    Last edited: Feb 1, 2009
  17. Omneh

    Omneh Member

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    With a good skybox, this map could look epic. Awesome stuff mayama.
     
  18. CyberKiller

    CyberKiller Nyooks!

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    I think mayama should recompile emp_temple for 2.22, because I liked that map.
    Also, that map concept for emp_mesa looks awesome.
     
    Last edited: Feb 1, 2009
  19. -Mayama-

    -Mayama- MANLY MAN BITCH

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    [​IMG]
    [​IMG]

    Thats the official "YEAH OMNEH I STARTED TO MAP IT" post with proof pic
     
  20. Vessboy

    Vessboy Member

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    do me a favor and dont have any rocks dirt or any other "natural" geo formation in this map. there not really your strong point.
     

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