Emp_mesa Betatest

Discussion in 'Mapping' started by -Mayama-, Mar 21, 2009.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I thought about it and decided not to make it possible to go inside the NW building.
    The reason is it would make the map to complicated.

    And NO TRICKSTER the water stays deadly!!!
     
  2. DrummerX

    DrummerX Empires Tyrant

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    i still want clouds, (goes to find some random particle for clouds)
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    If you want clouds instead of water, and replace the area with
    a big chasm you will see dead tanks/infantry flying in the air if they fall down.

    BTW smoke like that one duststorm (older version) kills fps
     
  4. Jessiah

    Jessiah Member

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    Mayama, clouds in the sky...
    *facepalm*
     
  5. -Mayama-

    -Mayama- MANLY MAN BITCH

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    DOUBLE FACEPALM
     
    Last edited: Mar 31, 2009
  6. Jessiah

    Jessiah Member

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    DrummerX is high.
     
  7. [lodw]keef

    [lodw]keef Hobbit

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    I concur with Jessiah, drummer is high.
     
  8. -=SIP=-

    -=SIP=- Member

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    I want to test this map.

    How can I get the maplist from the servers (website would be best)?
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Stupid Want Feedback Bump
     
  10. -=SIP=-

    -=SIP=- Member

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    So I finally played your map. It is really nice. I like the buildings and textures.
    I also found some (secret) infantry paths.
    But there is one problem at this map. There is so much space. As infantry you walk for hours. And later it's only boring tank wars.

    Maybe it's because I had a fail commander (get absorbant first) and maybe I don't like tank wars. (In 2.23 it is boring to shoot on something, that's not gonna die). So right now, this map will not become one of my favorite maps.

    Why all these new maps must be so big? The older ones are mostly smaller. And I have much fun on the older ones. Doesn't care if 4vs4 or 20vs20.
     
  11. Chris0132'

    Chris0132' Developer

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    [​IMG]

    [​IMG]

    This is still a problem.
     
  12. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Problem is more displacements crash the map.
     
  13. Omneh

    Omneh Member

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    Mayama, you don't need more displacements, you just need to make the current ones looks less... edible.

    Also, those weird little ramps like the one in the foreground of the above picture look strange.

    LEARN TO DISPLACE LIKE A REAL MAN. :rolleyes:
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Those "ramps" look strange because shadows make them look darker
    I had some test with very large lightmap settings and it looked perfectly fine.
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

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    My moutains have the same round form like hills on emp_canyon, slaughtered asf
    and I didnt even know that something like "christmas pudding exist" in some obscure countrys.

    EDIT: The reason i make orange aka "rocky maps" is because flat grass sucks imo

    EDIT2: was a little bit pissed about the anoying "rock" question of you two, problem is
    that I cant really change the form of the rocks. Inside their are huge nodraw brushes
    for optimisation
     
    Last edited: Apr 5, 2009
  16. John Shandy`

    John Shandy` Member

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    I think the map looks fantastic Mayama - definitely one of your better works. I have yet to actually play a round on it, but it looks great. Not to mention you made this one pretty darn fast by yourself.
     
  17. DrummerX

    DrummerX Empires Tyrant

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    i like it as is, the rocks give it a different feel of the ordinary


    i still want clouds =P
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I could actually implement moving clouds in the sky (if I figure out how)
     
  19. Z100000M

    Z100000M Vithered Weteran

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    make a moving platform thats white from the bottom
     
  20. -Mayama-

    -Mayama- MANLY MAN BITCH

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    List for next version:

    Better turret bunker so turrets can actually shot out -done
    Make it so NF can place the starting ref again if destroyed -done
    Rescaled the ground texture -done
    Adjusting light and make rocks a bit less orange -done
    Replace middle "building" with something better -done
    Block the NW plattform -done
    Seal the hole at c5 -done
    Make middle ref 2x -done
    Add something to block vehicles to get stuck on the big bridge with the infantry tunnels -done
    Optimisation -done
     
    Last edited: May 13, 2009

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