Emp_Manticore Beta 4

Discussion in 'Mapping' started by [lodw]keef, Jan 6, 2013.

  1. [lodw]keef

    [lodw]keef Hobbit

    Messages:
    1,336
    Likes Received:
    3
    Trophy Points:
    0
    [​IMG]





    Manticore
    Version: Beta 4
    By: [LoDw]Keef

    This map is a little brain child of a couple of us condensing the ideas that make a map work. Overall the map takes up the entire grid space but as you can tell from the minimap large sections of cliffs cut into it. the layout of this map is set to focus combat into certain sections of the map rather than having it diluted throughout. Plenty of smallscale urban for some hopefully fun urban combat without overflowing the map in buildings. Overall I'm pretty pleased in the direction this map is going, in the most recent beta its really been shaping up to some good combat. The res is relativity low on the map, little better than emp_canyon but still pretty low. This encourages more infantry combat for the urban sections of the map, and is fairly fun that way IMO.

    Thanks to Deadpool for writing the objectives summary, assisting with layout theory and time wasted on all the little things like naming. Thanks to all the testers and feedback during alphas to help shape the map into something better.

    Beta 4 is mostly about gameplay layout change, the north and south grasslands part of the map have been removed and the commanders/starting raxes have been moved to next to the giant builds on either side respectively. This will shrink the gameplay area and force the combat more into the city. The east and west forests/grasslands have had a significant reduction in trees and leveling terrain to support full sized bases. I have removed the ramps down into the canal and all the stairways. 2 pseudo bridges have been added to the east and west parts of the canals out of piles of rubble(and yes I know they are the ugliest fucking things you saw) so there are now 3 bridges across the canal. This makes the map into a more linear figure '8' so the enemy has to go through you more so to get to the refs behind you, oh and on that note I have removed 2 ref from the map so there are now 6 of them and increased their res output to compensate. The shit water has been removed for some nice clear water, you will still drive slow in the canal though, not that there is any reason to drive in the canal now that I have removed the ramps however.

    The canal has been rebuilt entirely and made narrower overall to allow more barracks placement in several areas along the top of the canal. The center bridge also has a dip in it for some more varied terrain to fight on as well as create a one way ramp to the bridge from each sides starting base respectively.

    DOWNLOAD emp_manticore_b4
    -Mirror 1: Sendspace
    -Mirror 2: John Shandy's Blog

    CHANGELOG
    Beta 1
    ------
    Initial Public Release

    Beta 2
    ------
    updated visual geometry
    added cross-section walkway on middle bridge
    added many boxes throughout map for cover
    added various prop_statics throughout the map
    added more rocks and trees in grass areas
    raised height of NF start area
    raised the west city side up a level

    Beta 3
    ------
    added bushes on sidewalks
    raised NF area ref side
    added garbage in alleys
    added random details around
    added signs on buildings
    moved canal stairs from next to main to canal corner
    added lights around map
    added boxes to canal edge

    Beta 4
    ------
    Removed the top and bottom sections of the map with cliffs
    added various detail geometry to the map
    replaced ramps with pseudo bridges due to map layout changing
    increased static res flow due to removing a refinery on both sides
    rebuilt the center canal and bridge
    opened alot of area for building placement
    removed shit water, still slow driving in new water though
    added some more buildings

    [​IMG]

    BE starts in the South and NF starts in the North.

    SCREENSHOTS

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    the other name was so much cooler but i'm really excited!
     
  3. [lodw]keef

    [lodw]keef Hobbit

    Messages:
    1,336
    Likes Received:
    3
    Trophy Points:
    0
    The other name? its been manticore for a good long while, it had a few names during alpha but was originally named emp_canals.

    Oh also I added 4 engy cameras, one next to each of the first 2 refs of either side. They start unbuilt and yes I'm aware of the fact that the NF camera has the BE model.
     
  4. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    whoa!!!!
    i like maps that already have some infrastructure built in them and that's really cool
     
  5. complete_

    complete_ lamer

    Messages:
    6,438
    Likes Received:
    144
    Trophy Points:
    0
    it seems like every version more land gets removed :(

    butchersift
     
  6. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    yeah rip butchersift
     
  7. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    Third screenshot, those look very nice btw :D
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    awww... more land go bye bye.
     
  9. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I hated Manticore_b3 and those which preceded it, but this looks a lot more fun. Looking forward to playing it.
     
  10. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    God bless you sir

    (I'm told that's what they tell people in the UK)
     

Share This Page