Emp_Manticore Beta 2

Discussion in 'Mapping' started by [lodw]keef, Sep 30, 2010.

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  1. [lodw]keef

    [lodw]keef Hobbit

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    [​IMG]





    Manticore
    Version: Beta 2
    By: [LoDw]Keef

    This map is a little brain child of a couple of us condensing the ideas that make a map work. Overall the map takes up the entire grid space but as you can tell from the minimap large sections of cliffs cut into it. the layout of this map is set to focus combat into certain sections of the map rather than having it diluted throughout. Plenty of smallscale urban for some hopefully fun urban combat without overflowing the map in buildings. Overall I'm pretty pleased in the direction this map is going, in the most recent beta its really been shaping up to some good combat. The res is relativity low on the map, little better than emp_canyon but still pretty low. This encourages more infantry combat for the urban sections of the map, and is fairly fun that way IMO.
    Thanks to Deadpool for writing the objectives summary, assisting with layout theory and time wasted on all the little things like naming. Thanks to all the testers and feedback during alphas to help shape the map into something better.


    DOWNLOAD emp_manticore_b2
    -Mirror 1: Sendspace
    -Mirror 2: John Shandy's Blog

    CHANGELOG
    Beta 1
    ------
    Initial Public Release

    Beta 2
    ------
    updated visual geometry
    added cross-section walkway on middle bridge
    added many boxes throughout map for cover
    added various prop_statics throughout the map
    added more rocks and trees in grass areas
    raised height of NF start area
    raised the west city side up a level



    [​IMG]

    BE starts in the South and NF starts in the North.

    SCREENSHOTS

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  2. Deadpool

    Deadpool SVETLANNNAAAAAA

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    neat-o
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    NF has much more land to work with then BE does. :(
     
  4. Ikalx

    Ikalx Member

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    Beta 1 was good... I played and commanded only a few times but it seemed to skirt that little line between being a close map and being clostrophobic and deadly.

    You need a lot of people to play effectively though. A squad at both ends and one in the middle is my preferred layout :)
     
  5. flasche

    flasche Member Staff Member Moderator

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    i like the map, though there could be more stuff standing around the canals, espeically in center - not down in the dirt (but maybe there too) but more on the borders.
     
  6. Trickster

    Trickster Retired Developer

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    Honestly speaking, I kind of hated b1. But I really like b2, the cover just changes the map completely. It feels a lot more fun to actually move around with, rather than just nomans land everywhere, he who camps wins etc. So yeah, awesome job. Just stop making my jeep drive so slow in the canal :(
     
  7. Deadpool

    Deadpool SVETLANNNAAAAAA

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    its a shit canal wudduyugunnadoaboudit, there are very cool things coming for this map btw :D
     
  8. Dubee

    Dubee Grapehead

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    I can't believe how many people ran red lights.
     
  9. [lodw]keef

    [lodw]keef Hobbit

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    those sons of bitches
     
  10. ScardyBob

    ScardyBob Member

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    Red means optional in Empiresland.
     
  11. Deadpool

    Deadpool SVETLANNNAAAAAA

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    it was yellow I swear!
     
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