emp_Industry

Discussion in 'Mapping' started by willvette, May 4, 2009.

  1. willvette

    willvette Member

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    This is my 1'st map build, on top of that, I'll be the 1st to use the SketchUp
    to hammer export tool: PlayUp, http://forums.empiresmod.com/showthread.php?t=8813. :D
    This map is a urban themed map similar to emp_escort with some elements
    from emp_district402.
    layout:
    [​IMG]
    1st look,
    [​IMG]
    [​IMG]
    [​IMG]
    I may need help scaling it before exporting it to hammer, also Texturing and
    details will be done in hammer. Exporting will be done in sections to reduce
    the load on my system. One last thing is that there something special about
    this map, but I'm not going to say what just yet... :p
     
  2. John Shandy`

    John Shandy` Member

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    Interesting to say the least. I look forward to seeing what comes of this. Good luck with PlayUp.
     
  3. Vessboy

    Vessboy Member

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    I like it already
     
  4. Coffeeburrito

    Coffeeburrito Coder

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    It's hard to get a good idea from just those, but I imagine that once one team takes the center, they can wall off the enemy paths and easy set up a strong defensive perimeter. Make sure that it's easier to assault the middle than to hold it, and you'd have some good fun there.
     
  5. Metal Smith

    Metal Smith Member

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    As long as you remove walls and put in engy built barracades, it should work out fine.

    Only comments would be to make sure the city progresses instead of being symetrical. meaning, skyline changes from like business to industrial or something. Completely Symetrical maps in both appearance and layout bring about problems where you don't know where you are from the appearance. Even if it's just small things like having a window on one side, but a blown apart wall on the other make a huge difference in how a map feels.

    Other than that, if it's a 2 way push, and order is forced, try to not make the flag cap areas vulnerable to tank shelling. at least not directly.
     
  6. Chris0132'

    Chris0132' Developer

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    Why are you making it in sketchup? it will mangle it to hell when you put it in hammer. There's a good reason you make each individual brush in hammer by yourself.
     
  7. Cyber-Kun

    Cyber-Kun Member

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    Itunes sucks.
    Feel bad about yourself.

    Also, Chris has a right to rage. Learn to Hammer.
    I do want to play this though.
     
  8. John Shandy`

    John Shandy` Member

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    Isn't PlayUp supposed to remove "mangling" from the equation? I've not seen any negative information on the post-export quality of map brushes that originated in Google SketchUp.
     
  9. arklansman

    arklansman Member

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    It might be ok for ridiculously simple shapes, but I'd put money on those pipes and curved roads being mangled.
     
  10. willvette

    willvette Member

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    All curved edges are plans link together by hidden geometry (invisible lines). Never mind about it being my 1st map, i just started a new project in hammer (started by importing a displacement from World Machine), it more likely to be my 2ed map.
     
  11. Brutos

    Brutos Administrator Staff Member Moderator

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    Actually I'm really looking forward to hear more about the playup tools. I cant stand hammer. Test it a bit more and tell us about it. I would maybe start doing stuff with playup too.
     
  12. Jessiah

    Jessiah Member

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    I think I'm going to start using PlayUp for rough, proof-of-concept maps. Nothing polished, just to test some different gameplay and ideas. Thanks for digging this up :D
     
  13. Chris0132'

    Chris0132' Developer

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    The only tools you should be using in your released maps are a modelling package, photoshop, and hammer.

    The only other tools you might use are some sort of heightmap generator for terrain which will be mostly flat but which you want some sort of cohesive deformation in because the hammer displacement tools are a bit limited, cliffs and any other significant height change must be done in hammer or be models, or a bit of both. You may also use third party compile tools but I don't know of any which do anything the EP2 tools don't already do, or that work with EP2 for that matter.

    Anything else is for people who can't map. If you can't use hammer properly you can't map, if you can map, you should have no problem using the tools above and nothing else.
     
  14. Brutos

    Brutos Administrator Staff Member Moderator

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    Yeah use a map editor that was made like over 10 years ago and didn't improve that much all that time. Awesome idea. I really am looking forward to 3rd party tools that make valves lazy ass improve its toolchain.
     
  15. blizzerd

    blizzerd Member

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    well, the bsp file didn't undergo any major changes ether besides source engine (when hammer got a refurbish under the hood)

    there was simply no "need" to redo it or change it since everything can be done with the hammer editor with relative ease
     
  16. Jessiah

    Jessiah Member

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    Not everyone can effectively use hammer, but have map concepts they wish to try. Stop being so elitist. I won't see any of your responses BTW, I'm adding you to my ignore list because I'm really tired of reading your elitist bullshit.
     
  17. arklansman

    arklansman Member

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    Using working software isn't elitist bullshit. You would still have to use hammer to do texturing, any sort of entity work, as well as optimization. (all of which require the creation/editing of brushes) Creating the layout in hammer is the easy part, so if you can't build your map entirely in hammer, it's going to suck either way.
     
  18. Jessiah

    Jessiah Member

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    He implies that anyone that can't use hammer shouldn't be trying to map in the first place. That's elitist bullshit. Just because hammer was the original mapping tool for source doesn't mean that it should be the main program everyone uses. People should work with the software their skilled with if it doesn't cause problems after importing it into hammer.
     
    Last edited: May 7, 2009
  19. arklansman

    arklansman Member

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    That's like saying anyone who can't use a hammer shouldn't be a carpenter.

    i.e. It's correct.
     
  20. Metal Smith

    Metal Smith Member

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    how bouts we close this thread and let the OP remake. Then make it flame free or be banned for being a dick.

    By being a dick, I mean not posting anything constructive.

    to everyone who is a "good" mapper: First map, it's going to be less than awesome in every meaning of the word. Deep down, everyone who starts off mapping knows this. It's a given that a first map will have huge problems. My comment to you people: Get the fuck over it, it's not necessary to post negative comments here. try being a tad bit tactful when you post. -_-''
     

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