Lamer, I think you hit the nail on the head in regard to how this map always plays out. If BE do not cap the middle flag then NF are always able to end the game within minutes. I believe the main reason is this area: It is literally a death trap for BE, attempting to attack the middle through this passage is suicide, there's no cover and an enormous arc of fire on NF's side. It acts as a one way passage because no one who is sane on BE would dare to attack through that path. So unless there are guys actively defending the 2nd flag( lets be honest, this is empires, no one ever does), the whole team is on the other side of the map and it's just game over. The last flags are usually completely irrelevant, they really need to be further from the second flags, but I don't see how that could be possible. They're already very close to the spawn points, I'm not in favour of moving them any closer. I think they can still be defended if your team has a perfect reaction time when noticing the 2nd flag getting contested, but that pretty much never happens. Probably a silly idea, but a short alarm sound may work.