There are parameters in several files in fact which handle detail sprites, which of 'the files' were you thinking of?
My question exactly. I've looked through the detail.vbsp file but found nothing there. The valve wiki doesn't tell me much either, or it's somewhere completely different
i dont think thats changeable... its something that is decided by your directX version as far as i am aware...
We've played with client commands through .cfg files. They dont' work, you'll need the cexec sm_plugin to do so.
I just tried it and it worked for me, not sure if it would work for others. So all i "should" do is distribute that cfg file together with all other map files and add it to the .res file and it "should" work ? Let's test
I've set it to a density of 64 with a view distance of 5000. 5000 may look short, but ingame it seems to be more than enough, and when i tried it with 12,000 i lost 30% of my fps. Now i lose about 4%; it drops from 290 to 278 fps. I still have to test it on a real server using a .res file Marcin tested it on his server after unzipping all the files. He uses dx8.0 but he said the grass worked perfectly. So i'm only concerned that it might still not work for people connecting to a dedicated server.
I'm trying to convince CoffeeBurrito or Kylegar to put in a slider somewhere in the options for cl_detaildist, but no luck so far. D:
Two questions: - How much res does emp_canyon have? - Where should i place the resource points The orange parts will become cliffs as well Grey will be bridges and stuff Teams start in the middle on opposite sites of the middle cliff So where shall i put the refineries? Any other layout suggestion that adds upon the current layout (i won't remove anything currently planned)
Oh, neat. One thing I could suggest is a large rock or cliff in the middle of the north-middle to break it up a bit, unless you intentionally want that to be a giant ranged battle/vehicle battlefield. Which is cool too, I guess. Refinery-wise, just think about the areas you want to be contest and put your refs there. You should have at least one by each starting base, of course. And you're probably going to want to have one on each of the south cliffs (to encourage fights there) and two north to balance that out. That makes a total of 6 on the field so far, so... 3 each. Hrm... Maybe add one to the southeast corner and one to the northwest corner (or the NE/SW). I think that might throw the balance off, though. Well, whatever you decide to do with it, I'm really digging it.