emp_flat

Discussion in 'Mapping' started by Silk, Apr 4, 2009.

  1. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    Please make it impossible to arty over the mid into the other base.
     
  2. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    Not in a million years, sorry
     
  3. Helve

    Helve Member

    Messages:
    43
    Likes Received:
    0
    Trophy Points:
    0
    now just make the damn map silk so we can complain about it
     
  4. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    wow

    Those cliffs look amazing
     
  5. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    Oh sorry, i thought you said "possible".
    Don't worry it will be impossible. The cliffs reach all the way up to the skybox.
     
  6. Jonat

    Jonat Member

    Messages:
    219
    Likes Received:
    0
    Trophy Points:
    0
    That will be pure sex. Can't wait.

    Maybe place your cliff fortress at the north "Y" part of the map for contesting? Double res? And people who whine about running are prolly the same ppl who sit in a vf for ten minutes to get enough res for a failfit heavy.
     
  7. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    This sounds great!
     
  8. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    would like to point out, 3 pages for a little canyon that has nothing in it, just flat out amazing =P
     
  9. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    Just to point it out, you're being a tech demo whore again Silk.

    However it does look quite pretty if not a bit weird.
     
  10. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    well if the cliffs get all the way up to the skybox, it shouldnt be such a fps rape as i expected.
     
  11. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    I'm not at all afraid to admit that i can only spend so many hours in hammer if i get a little bit attention sometimes. I enjoy showing stuff i worked on and if i stopped doing that there'd not be enough reasons left to continue spending time on it. The final result can take sooooo damn long.

    I'm surprised no one mentioned how bad the name is. Not that i'd change it, but it would give me some more attention ^^
     
  12. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    the pride of the job is what gets you going when its boring

    this is not a bad thing, just keep it your secondary drive

    like, loving it being the diesel engine and pride for the job being the electric backup engine when you drive slow or in heavy traffic to prevent too much carbon dioxide gasses
     
  13. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    the canyon walls look like they were random noise then smoothed down. Did you do those all individually? the skin works well with it.
     
  14. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    emp_winyon
     
  15. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    emp_bewb
     
  16. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    Lol.

    emp_iwin ^^

    Looks good. That kind of design really gives athmosphere for the map.
     
  17. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    All done manually yes.

    My problem is i live in belgium, and with the exception of the netherlands i know no place more flat than Flanders (north part of belgium). I don't know how steep cliffs with such soil actually look like.

    On the other hand everytime i go on vacation i see entirely different terrain, and everytime it has been beautifull. Travelling the coast of portugal showed me a lot of sorts of cliffs. When going inland for only a quarter of a mile things looked completely different again. At one place i even thought "if i ever made a map looking like this, i'd redo it cause it would look unrealistic." Yet there it was.
    I really do believe that nearly everything i can think of, will exist somewhere on this planet.
    And i haven't read the story but empires probably doesn't even take place on this planet.
     
  18. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    Well, think of it this way.

    If you have a river (generally canyons are formed by rivers, at least the way you made it in the pic), there will be the smooth line down to the water. Then it is more or less vertical. the distance the rock sticks out will depend on how dense the layer is. Less dense and delicate layers will form the shallower parts of the canyon wall, while layers of dense rock will jut out a tad.

    as long as the grooves somewhat follow the different colors in the cliff side (they do) it's more or less exactly what a canyon looks like.

    It looks really nice.
     
  19. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
  20. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    I've been trying to add detail props to my grass textures with limited succes. Most grass models don't show up (or as the error sign), but those that do succesfully show up are only visibly for about 5 meters or so. This is extremely ugly.

    Is there a way to (significantly) increase the render distance of detail props on textures? I'm not spamming them every inch so performance wise it's no problem, but can it be done?
     

Share This Page