Oh sorry, i thought you said "possible". Don't worry it will be impossible. The cliffs reach all the way up to the skybox.
That will be pure sex. Can't wait. Maybe place your cliff fortress at the north "Y" part of the map for contesting? Double res? And people who whine about running are prolly the same ppl who sit in a vf for ten minutes to get enough res for a failfit heavy.
would like to point out, 3 pages for a little canyon that has nothing in it, just flat out amazing =P
Just to point it out, you're being a tech demo whore again Silk. However it does look quite pretty if not a bit weird.
I'm not at all afraid to admit that i can only spend so many hours in hammer if i get a little bit attention sometimes. I enjoy showing stuff i worked on and if i stopped doing that there'd not be enough reasons left to continue spending time on it. The final result can take sooooo damn long. I'm surprised no one mentioned how bad the name is. Not that i'd change it, but it would give me some more attention
the pride of the job is what gets you going when its boring this is not a bad thing, just keep it your secondary drive like, loving it being the diesel engine and pride for the job being the electric backup engine when you drive slow or in heavy traffic to prevent too much carbon dioxide gasses
the canyon walls look like they were random noise then smoothed down. Did you do those all individually? the skin works well with it.
All done manually yes. My problem is i live in belgium, and with the exception of the netherlands i know no place more flat than Flanders (north part of belgium). I don't know how steep cliffs with such soil actually look like. On the other hand everytime i go on vacation i see entirely different terrain, and everytime it has been beautifull. Travelling the coast of portugal showed me a lot of sorts of cliffs. When going inland for only a quarter of a mile things looked completely different again. At one place i even thought "if i ever made a map looking like this, i'd redo it cause it would look unrealistic." Yet there it was. I really do believe that nearly everything i can think of, will exist somewhere on this planet. And i haven't read the story but empires probably doesn't even take place on this planet.
Well, think of it this way. If you have a river (generally canyons are formed by rivers, at least the way you made it in the pic), there will be the smooth line down to the water. Then it is more or less vertical. the distance the rock sticks out will depend on how dense the layer is. Less dense and delicate layers will form the shallower parts of the canyon wall, while layers of dense rock will jut out a tad. as long as the grooves somewhat follow the different colors in the cliff side (they do) it's more or less exactly what a canyon looks like. It looks really nice.
http://emcofnorthridge.files.wordpress.com/2008/10/chalk-cliff.jpg http://tre.ngfl.gov.uk/uploads/materials/15013/Coastal - chalk cliffs.JPG chalk cliff http://www.scvresources.com/highways/us_6/6_red_rock_cliff.jpg http://www.hikingwithchuck.com/Downloads/CliffFace20070704.JPG rock cliff google is a mappers pest friend
I've been trying to add detail props to my grass textures with limited succes. Most grass models don't show up (or as the error sign), but those that do succesfully show up are only visibly for about 5 meters or so. This is extremely ugly. Is there a way to (significantly) increase the render distance of detail props on textures? I'm not spamming them every inch so performance wise it's no problem, but can it be done?