Emp_escort_226_b1

Discussion in 'Mapping' started by [lodw]keef, Oct 5, 2010.

  1. Ikalx

    Ikalx Member

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    I had a look at it yesterday.

    I'm really surprised that people keep adding MORE to escort instead of taking things away - especially the first flag.

    The best thing for the first flag is simplicity. If NF have a lil fort fairly close to the Flag, and their spawn as it is, and if BE has their little fort base, but otherwise a fairly wide open space between them and the NF's fort, the first flag would be much improved. Honestly, simplicity and space is what helps the first flag, and the other flags...well I actually don't mind about the other flags. The first has mostly been the biggest problem, and that's what you need to simplify.

    You could consider terrain differences instead of all the frustrating fort bits leading from BE base to NF 1st flag. Tbh that's a much much better way, but it would make the map a little different - nicer probably, to have an open beginning.
     
  2. MOOtant

    MOOtant Member

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    Trickster: He said it was someone like you who connected to his listen server while testing and propagated unreleased map.
     
  3. Trickster

    Trickster Retired Developer

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    He SENT me the link himself and told me to host it, in the private chan on IRC.
     
  4. Dubee

    Dubee Grapehead

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    I tried to make my avatar match the forums but I think you pulled it off better.
     
  5. [lodw]keef

    [lodw]keef Hobbit

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    lol, did you make the light blue or adjust the color of the picture.
     
  6. Trickster

    Trickster Retired Developer

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    If I met Keef irl now in anything but that blue top, my entire world would fall to pieces.
     
  7. Dubee

    Dubee Grapehead

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    it was green so i made it blue
     
  8. [lodw]keef

    [lodw]keef Hobbit

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    I think this one matches the forums better, a good shade darker :)


    [​IMG]
     
  9. Trickster

    Trickster Retired Developer

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    Stop breaking everything. Go put the other top back on. You will wake up and wear that top. You will put the top in the washing machine, go to bed. Wake up after 4 hours, put it in the dryer. Go to bed. Wake up, iron top, put top back on. Repeat process for rest of life.

    Also, what is it with American's and plastic cups. I don't get it.
     
  10. Ikalx

    Ikalx Member

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    Glasses break...gotta be careful with those drunken fingers, I guess :p
     
  11. ScardyBob

    ScardyBob Member

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    We even use plastic beer bottles at sporting events :)
     
  12. [lodw]keef

    [lodw]keef Hobbit

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    QFT

    <filler>
     
  13. DrummerX

    DrummerX Empires Tyrant

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    its QFT.....
     
  14. ScardyBob

    ScardyBob Member

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    Or did he mean Quoted Truth First? We may never know....
     
  15. -=SIP=-

    -=SIP=- Member

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    Finally had a chance to play the new version of escort.
    BE rolled over NF with heavy tanks. Didn't noticed much differences as tank driver.
    Also the traffic jam cause by new players was the same (10 heavy tanks just don't fit into tunnels)
    Thereby it is so easy to win as BE. Always drive forwards and destroy the walls first.
    It is strange that on many games on escort they are ignored. For example at the last round I drove with my heavy to the s-bend flag. Stepped out. Destroyed the wall with my calculator. Stepped in. Killed 12 enemies at flag and finally lost my tank. Shortly later the flag was captured.
    When NF should have a bigger chance to win then more wall or walls with more health would help.
     
  16. complete_

    complete_ lamer

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    the last version was just fine
     
  17. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    The walls are fairly easy to destroy. It would be very helpful if the health of the walls was higher and re-spawned faster.
     
  18. communism

    communism poof

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    plastic cups are for beer pong dumb dumb
     
  19. [lodw]keef

    [lodw]keef Hobbit

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    So I was thinking since we have vehicle spawners now, replacing the VF. With a set ammount of vehicles instead of the current basically infinite res.

    Possible layouts

    2 heavys
    6 plates comp all sides
    Coolant engine
    Dual HE

    2 APCs
    3 plates regen all sides
    Fission engine
    3 slot 50 cal

    1 or 2 mediums
    Maybe regen/reactive/reflective dono, something unique away from the apcs and he heavys
    Maybe gas turbine/3 phase/or fission
    I think if there were 2 mediums I would make them different
    Ranged+bio. ---- ranged/(maybe rail) + 50 cal 2 slot ---- HE + bio mg


    Or something like that, nothing in stone just ideas

    Maybe make the vehicle spawns move up with the cap points as well. This would make loosing the tanks not hurt your team really res wise without overflowing the map in tanks, I don't really think the layout and roads really support more than 6 tanks anyway.

    Anyway, thoughts or opinions?
     
  20. Deadpool

    Deadpool SVETLANNNAAAAAA

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    it's a good solution to vf camping, which isnt a prob now, but may be in the future if res gets changed for whatever reason.

    I agree that the map doesnt like more than 6 vehicles.

    give it a shot imo
     

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