emp_empcannon

Discussion in 'Mapping' started by InstantDeath, Mar 30, 2007.

  1. Bodrick

    Bodrick Ye Olde Supermod

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    It's too dark for me :( I prefered it when it was lighter. Prehaps make it dawn, or dusk?
    Also, instead of having the trigger hurt round the edge, try http://developer.valvesoftware.com/wiki/Trigger_waterydeath
    It looks much cooler :P

    I like the new base, I hadn't really had a chance to check it all out until today.
    The buildings could be put more in the ground, but it doesnt really matter.
    You probably know this, but the lighting on the trees is messed up :)
    Other than that, good work! :D
     
  2. InstantDeath

    InstantDeath Member

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    my comments are in red.
     
  3. KILLX

    KILLX Banned

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    Broccoli, how do you make it so that on tic tac toe turrets were destroyed with the buildable flag defenses? It would be good if something could be done for the upper level so that if its destroyed things aren't floating there.
     
  4. Broccoli

    Broccoli Member

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    I never got it working properly. It would kill players that were still stood up there too, I probably just didn't have the flags set right.

    trigger_hurt on top of the walls that activates every time the wall is destroyed (onKill output) is what I was thinking, but I couldn't get it to just affect buildings. I think they are physics objects?
     
  5. HaschteWas

    HaschteWas Member

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    I wouldnt mind if i got killed (in empires!!) while standing on a crashing building....
     
  6. KILLX

    KILLX Banned

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    would it be possible to tie a trigger hurt to the absence of the floor so that the barracks are useless? its hardly fair being able to spawn like that in the air when the buildings been destroyed.
     
  7. Jcw87

    Jcw87 Member

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    Last edited: May 2, 2007
  8. HaschteWas

    HaschteWas Member

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    So you added an alpha channel to the minimap pic. I would suggest not to use this green mask color. Cause it may come out like it did on strees of fire. Thats why i keep the regular pic and add alphachannel without mask color. So things simply become "cut out" of the original pic. But i guess your convert options support this kind of raw file.
     
  9. Jcw87

    Jcw87 Member

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    On square or rectangular maps, the "streets of fire" issue isn't an issue. For that situation, I guess you could make it black instead of green. And the original pic has the green in it :p
     

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