emp_echelon cooperation

Discussion in 'Mapping' started by Silk, Feb 24, 2013.

  1. Silk

    Silk Mapper

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    Is it still alive ... yes but it's on hold. I haven't touched hammer in months.

    Don't worry, this is normal. Once or twice a year i lose interest in anything related to mapping, and after 2 to 5 months it starts coming back. I'll probably begin again just before summer, though that's just a guess based on the last 6 years.

    Having said that ... if you're looking for something to do, you can offcourse do some entity stuff if you want. But it's not like there won't be any time to do so later on. I can put the source file online from when i started, just tell me if you already want to work on it.
     
  2. Empty

    Empty Member

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    DID SOMEONE SAY PARTICLE EFFECTS
    I think I might know a guy.
     
  3. Silk

    Silk Mapper

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    Why yes i did
    Not sure if possible though, it would be 2/3 of the max map size in diameter :D
     
  4. Empty

    Empty Member

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    It's possible.
    Cheap? Maybe not.
     
  5. LordDz_2

    LordDz_2 Strange things happens here

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    Empty, could you do some beach sand explosions?
    And some water explosions too?
    Right now the arty_2 effect works for the beach, but some variation would be nice..
     
  6. harryhoot1

    harryhoot1 Member

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  7. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Any chance the corpses could make some more explosions when they hit the ground? Super nice btw
     
  8. A-z-K

    A-z-K Member

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    fucking super excited guys.
     
  9. RappemongO

    RappemongO Member

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    I had a look at that BM stuff we talked about Harry. Removed all bones except for one harrier, skinned the transport mesh to that bone.

    It works, but imo it won't look very good. The harriers are only animated until they are "shot down", which is just the first 100 frames or so, out of 1800.

    I could probably create a more suitable animation for this map from scratch.

    But having them animated will remove some dynamics out of things. I think the better approach is what you've got going in the video above. Unless there is some way to control via entites or something in Hammer when a prop stops being animated and goes into dynamic physics or whatever?

    Edit:

    That cliff path looks pretty damn sexy btw. :)
     
    Last edited: Apr 12, 2013
  10. Empty

    Empty Member

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    Yeah I'll get on it sometime next week.
    Lods of work this week.
     
  11. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    This pun would have been great had a modeller said it. Such an opportunity gone to waste :(
     
  12. [lodw]keef

    [lodw]keef Hobbit

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    particles also have LOD
     
  13. urethra franklin

    urethra franklin Member

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    Wow this map looks like mortars/mines heaven
     
  14. bitchslap

    bitchslap Member

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    a spawnable minefield at start and team switch would be mighty nice.....and fitting!
     
  15. Trickster

    Trickster Retired Developer

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    I can't think of anything less fun than a minefield.
     
  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    80% scouts in your team?
     
  17. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I read that sentence without "fun".

    I do agree though, minefields would be an issue.
     
  18. flasche

    flasche Member Staff Member Moderator

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    is it possible to spawn working mines?
     
  19. [lodw]keef

    [lodw]keef Hobbit

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    maybe, it would take a little work with the fgd and a test map to see what could be done.
     
  20. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    That would be crazy awesome if a map had mines on it. Think NF escort with mine fields here and there. Or if you could take over a small building on a map your sides mines will spawn there.
     

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