emp_echelon cooperation

Discussion in 'Mapping' started by Silk, Feb 24, 2013.

  1. wealthysoup

    wealthysoup Lead Tester

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  2. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    The one thing that can be of use to us in the new Blender version is probably the discrete LOD. Other than that the threading in the dependency graph for more performance in Blender.

    Concerning DDO: From what I can see in their shop, it's not free.
    http://dev.quixel.se/shop

    I would also rather recommend Substance Designer and Substance Painter by Allegorithmic, to be honest.

    And if you want something completely free, nothing beats xNormal.
     
  3. wealthysoup

    wealthysoup Lead Tester

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    I presume it must be legacy DDO? I'm not sure, lost my link for the original source
     
  4. LordDz_2

    LordDz_2 Strange things happens here

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  5. flasche

    flasche Member Staff Member Moderator

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    a pitty he didnt really answer silks questions ^^
    yet its nice explanations and thoughts, i hope the follow up post(s) will be of similar quality, its always enlightening to see how others work - even if you dont really learn to know new features.
     
  6. LordDz_2

    LordDz_2 Strange things happens here

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    Last edited: Mar 27, 2014
  7. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I lold

    Nice, could use this as a sunken model or something?

    Looks great, should get that in

    Some lower poly count rock models (0-2K):

    http://www.turbosquid.com/3d-models/free-wallstone-stone-3d-model/730266 (wallstone, great for cover!)

    http://www.turbosquid.com/3d-models/stone-obj-free/733996 (similar stone, but has a bit more texture to it)

    http://www.turbosquid.com/3d-models/free-stone-3d-model/727066 (simple mossy stone, only 80 polys so you can spam a bunch of these for handy prone cover?)

    http://www.turbosquid.com/3d-models/stone-x-free/745530 (flattish stone, 2 textures)
    http://www.turbosquid.com/3d-models/stone-obj-free/745533 (same)

    Textures:

    http://www.turbosquid.com/FullPreview/Index.cfm/ID/414737 - Yellow gravel (2K)

    http://www.turbosquid.com/FullPreview/Index.cfm/ID/550542 - Blue-black stone (2K)

    http://www.turbosquid.com/FullPreview/Index.cfm/ID/595634 - GOOOOLLLDDDDD (2K)

    http://www.turbosquid.com/FullPreview/Index.cfm/ID/548837 - Rock (2K)

    http://www.turbosquid.com/FullPreview/Index.cfm/ID/502548 - Yellow rock (2K)
     
  8. Silk

    Silk Mapper

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    I'm quite sure about the answer, but let's ask anyway.

    Has anyone who at some point mentioned helping out something to show or a progress report?

    People that MIGHT have done something:
    freaknovich (base)
    flasche (base)(models)
    harryhoot (airbattles)
    lorddz (entity explosions)
    misfire (models)
    firewarrior (models)
    ...

    Just asking cause with Money fixed, Canyon updated and the remaining changes I wanted to make to Duststorm all requiring other people I could return to Echelon.
     
  9. wealthysoup

    wealthysoup Lead Tester

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    Is that a hint that I need to find you more work if these people haven't done anything? :D
     
  10. Silk

    Silk Mapper

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    Quite the opposite. If they haven't done anything, I'll have lots of work left ;)
    Your only hope is that they've done everything ... good luck :p

    Of course if you have small problems that need fixing send them ... though preferrably maps that are at least somewhat optimized this time. Simple things, like being able to open or compile them would be quite nice ;)
     
  11. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    You can always look at the bug section, there's a couple things there.
     
  12. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    OMGERD, the concept sounds amazing, plz finish
     
  13. Silk

    Silk Mapper

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  14. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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  15. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    I just had an amazing idea is it possible to make it snow? Like when nf assaults base its snowing, after every consecutive flag a layer of snow will be added until base has been taken over this results in BE assaulting nf base but now snowing has stopped andthe entire map is covered in a thick layer of snow.

    Tl;dr its snowing and every flag adds 2 cm of snow
     
  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    ... god no. It would be cool but, I can only think of the FPS loss due to it. Empires is already crappy with its fps usage to some people (not me). Should the GUI overhaul fix the FPS issue then we can go down that path.
     
  17. Silk

    Silk Mapper

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    Once the brushwork for the base is done I'll post a link to the map here. Untill then I have plenty of goals left that could change the map anyway.
     
  18. RappemongO

    RappemongO Member

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    Does foggy maps automagically have shorter draw distance? Or is it still drawing all the things, and then fog on top?

    Because if we are talking a real snowstorm here, and a heavy fog lowers draw distance, it could actually improve fps.

    No idea how one would do dynamically increasing snow on the ground and all props without it looking shit though.
     
  19. LordDz_2

    LordDz_2 Strange things happens here

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    "By adding fog to a level, you can hide a FarZ Clip Plane, and reduce the amount of rendered geometry, improving game performance."
    Fog Controller

    I don't really feel like Silk's map fits with snow, it should be sunny and filled with explosions. Any other map, sure.

    For dynamic snow, spam func_brushes over the map named layer1, layer2, layer3, etc..
    Use several Func_Precipitation with different Densities that you enable/disable after each flag.
     
    Last edited: Apr 24, 2014
  20. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    will it slow you down to run through?
     

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