I made the skybox colors more dark, and I think i may have made it more orange. My bad! Also I forgot to mention that middle flag now bleeds .5 tickets a sec, compared to other flags. Not that It'll stop everyone from capping it.
I'd tone down the orange, lest it come to define peoples' memories of your map. Not that it's not nice, its just a bit bizarre and that can be ... controversial.
i always used this values and since there aint some for HDR lighting i played around with hdr_scale (or how thats called) and figured out that .1-.5 (actually something around .2) is best for most of them (i leave the hdr lighting color untouched at 1 1 1 -1) so you dont turn blind. have to say, ive never played this map, i only seen the screens. just wanted to add this here, maybe its helpful, if not it didnt cost anything either :
Orange is horrible, mostly because every goddamn hl2 map ever is bright orange. Sunlight should be very faintly yellow, mostly it should be extremely bright. The ambient light should be faintly blue and substantially darker than the sun, or I suppose whatever colour your skybox is. Blue goes well though because it's the sunny day lighting colour and sunny days are good for contrast and colour in scenes. You shouldn't make the daylight a strong colour however, because it fucks up the colours of the objects. If you want to add colour to a scene, use colour correction. It can tint everything the colour you want, or just the shadows, or just the bright lights, you can tweak the saturation, brightness, everything about a scene. Make sure your sun is brighter than your artifical lights, as no everyday artificial light comes close to the power of the sun. The only reason you don't go blind outside is because your eyes adjust to it. What you miss however is that doing this makes interior areas seem a lot darker when viewed from outside, and exterior areas much brighter when viewed from inside. I also suggest you avoid making the sun be at a low angle, because it's annoying and the shadows cause gameplay problems.
Colourcorrection tends to glitch on/off throughout the map. Happens with Silo and Glycencity all the time, no idea why.
Can I just say I've never enjoyed a round on this map. I don't know what it is or how you did it but I honestly cannot stand playing this map.
quoted for truth. I don't get the point of that map, it feels like playing emp_checkers. where u, even on a full server, just run around and recapture and loose, and recapture and loose....
I made it so you have to be on the move constantly. I want you to run across the map even if its into enemy fire. I had no idea both teams could lose. I assure you its all in your head. As other people say BE is op as much as they say NF is op. If it makes you feel better, I'll go BE from now on.
Honestly, I'm not a fan of this map. It's too empty for an infantry map, the color looks weird, and the layout of the city doesn't make a lot of sense. (Lacks of bit of realism, leading to lack of depth/immersion) All the buildings look extremely generic and have almost no detail whatsoever. With more work it could be pretty good though.
neither the look nor a perfectly sane layout make good maps - actually most maps dont make sense really and the look of them is more then argueable ...
concerning the look: you would need to get maps as detailed as the recent CoDs do BUT 1. source cant handle that i think 2. it would be too confusing for the commander