About the turret costing you actual turret spaces for your team... I know nothing about mapping, but I think there's something called a "point server_command" or "point_servercommand" that you can use to execute server cvcars. From there, just set the server's turret cap to +whatever, thus allowing those turrets. All commands are reset to the server's autoexec.cfg or similar on mapchange.
right there is probably a slightly more elegant way to do this with logic_compare but im not so confident with that so heres another way. Im not sure exactly what you are using to do the turret spawn thing nor whether you mean the same ref when changing keys or an opposing nearby ref but heres the bare bones anyway. resource point: Nf/impbuilt to a math counter add 1. If that ref is destroyed then you will need to use OnEnable output to minus 1 from that math counter. Your turret spawning entity(s) will need to getvalue from the mathcounter. The mathcounter will need an output ongetvalue to the logic_case of Invalue. Then the logic case needs outputs of OnCaseX do this that or the other. lol sorry ignore all that if you have it sorted now, i thought your post asking how to do this was the last post in the thread for some reason.
emp_ward beta1 (formerly duststorm2) Made by Flasche and Silk http://dl.getdropbox.com/u/234836/emp_ward.rar Minimap: http://users.telenet.be/samhannes/mapping/emp_ward/emp_ward.jpg Capturable middle building (spawns ammo and health): http://users.telenet.be/samhannes/mapping/emp_ward/emp_ward0008.jpg http://users.telenet.be/samhannes/mapping/emp_ward/emp_ward0010.jpg Details in sand: http://users.telenet.be/samhannes/mapping/emp_ward/emp_ward0011.jpg One of six capturable sites around the middle building (spawns ammo, health, 1 MG and 1 ML turret): http://users.telenet.be/samhannes/mapping/emp_ward/emp_ward0014.jpg
never noticed that ... neither when i tested it, nor when it was on nachos and i watched guys playing it ... there was noone complaining about one, and as i think i know emp players by now, im sure they would have raged about that
oh everyone said they saw it, it was just like "is there a checkered box in the middle for anyone else?" and they just say everyone has it(me included) and that was the end of the subject, no one really gave a fuck about it. Played fine so w/e.
On which server was this? The day before yesterday i had drummerx upload the map for testing. It had a missing texture in the middle. Yesterday i changed it to fix the problem. I put the link to what should be a working version here and i sent drummerx the patch for his faulty version. With some luck he just hasn't updated it yet, or maybe only the patch was not correct while the full map linked to here is. Edit: How did the map play ? Edit: if a moderator could change the topic title to Emp_ward that would be great
I downloaded it from Nachos, so that might be the problem. I can't really say much about gameplay yet, but i noticed that it is way more fun to be infantry on this map than on duststorm.
Brutos discoved the map on the server is not updated. If you download it from my post here everything should be fine.