Emp_Crossroads Problem

Discussion in 'Support' started by Iselore, Dec 30, 2007.

  1. gezor

    gezor Member

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    yeah, but when the turret is destroyed, u have to wait until it disappears > when u go up then ... BOOM, dead.

    and a good engi builds a radar, so that he knows when enmies are coming up the ladder to destroy the turret.
     
  2. Solokiller

    Solokiller Member

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    Or you place a pixerduhduh (camera, according to Bodrick) and place a turret up there, it'll be better for killing those who get up.
     
  3. Bodrick

    Bodrick Ye Olde Supermod

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    ...What?
     
  4. gezor

    gezor Member

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    whot? do u even know what im talking about?

    the tower is too easy to defend:
    - go up as engi (with some mates)
    - place turret at ladder so that no one can rush the tower
    - place a radar so that u get warned early enough
    - wait for enemies at ladder (very easy to kill), shoot down from tower, supply/revive your mates

    >solution: make something like a nobuild area around the top of the ladder
     
  5. Caelo

    Caelo Member

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    its not to easy.. I get killed up there and kill people that are up there lots of times..
     
  6. knighttemplar

    knighttemplar Member

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    You don't want to place a radar, radars detect vehicles. You want to place a camera, which detects Infantry. The camera is usually called a Pixerduduh
     
  7. Private Sandbag

    Private Sandbag Member

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    I've seen people placing turrets and camras OVER the hole up there, which really is a bit sploity. but I wouldn't want a nobuild area over the ENTIRE area, that wouldn't be fun.
     
  8. Caelo

    Caelo Member

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    lol or just place a wall over the hole?
     
  9. gezor

    gezor Member

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    thats what im talking about. i see this every game.
     
  10. Caelo

    Caelo Member

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    just an engineer brush over the hole should do it
     
  11. gezor

    gezor Member

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    engineer brush? is that something like a nobuild area?

    @ a mapper: will u fix that in zhe next update?
     
  12. Solokiller

    Solokiller Member

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    If you do some teamwork you can take out whoever is up there, but i agree with having a nobuild area up there.
     
  13. Caelo

    Caelo Member

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    I forgot what its actually called but yes it keeps engineers from building walls turrets and cameras. Also I believe it blocks those for comms too although I'm not sure..
     
  14. gezor

    gezor Member

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    fine.

    next problem: emp_crossroads is pretty imbalanced for NF.

    BE base:
    [​IMG][​IMG]

    NF base:
    [​IMG][​IMG]

    u see, BE base is much easier to defend. u can get up the walls, where u are in an excellent defensive position.
     
  15. Caelo

    Caelo Member

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    NF has better weaponry and tanks at start so they almost always take over the center..

    Also as we all know NF needs to rush. A defending NF loses.
     
  16. gezor

    gezor Member

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    really? didnt know that. ill take a look at that.
     
  17. Caelo

    Caelo Member

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    well the NF rifle is IMO superior to BE's counterpart.. (might jsut be the models :P)

    also NF light tank is far more superior to the BE AFV
     
  18. knighttemplar

    knighttemplar Member

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    I think NF's infantry path is better, though it stops at an opening (whereas BE's stops at a building).

    Those parapates are never really strategically significant, except for the odd 5nip3r nub up there.
     
  19. gezor

    gezor Member

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    what, u mean rifle and light tank are better in general?
    NF rifles are a bit better i think, but im not sure. i didnt compare their stats.
    fixed.

    question to a mapper: does NF have any advantage on crossroads?


    wtf is a parapate? cant find a translation for this word (english is not my primary language)
     
  20. Caelo

    Caelo Member

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    If you drive an LT up to an AFV he cant hit you, but you can hit him..
    Also an LT is lower to the ground making it a smaller target..
    And besides the above an LT has much better maneuverability than an AFV.
     

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