Discussion in 'Mapping' started by DocRabbit, Nov 4, 2014.
Just telling you ahead that lotsa ladders + prone spaces equals lots of happy grenadiers.
A map played with nothing but grens could be fun though.
Of course I know, that's why I suggested it.. :D
I wish you could elegantly limit that sort of thing.
Sure lets put an arbirtrary restriction on fun.
Restrictions are what causes gameplay in first place.
You need to lay off whatever it is that you're smoking
Play a game of TF2 where everyone is a heavy, a sniper, or a pyro.
Tell me if your having fun then.
Yes, tf2, the golden goose of everything game ever.
I am not going to spend money to give you an example.
I dont need "an" example.
I *know* your bizzare viewpoint about whats the basis of fun in games is full of shite
I forget you keep yourself close-minded so you don't suffer buyers remorse.
With the texture change, this map is now looking really good. Looking forward to trying it out.
Ok guys, new version of this map is done. Bases now have retracting blast doors that are team specific triggered. Since screenshots wouldn't do the changes justice, I made a video to show it off.
Retracting Blast Doors
Overhead area above blast doors for turrets.
Stairway access to Overhead
Generators now have spawned lev 3 mg/ml when built
Turrets will die if generator is destroyed by enemy
Full Com view zoom out/easier to give targets/Place buildings.
Didnt take you for a chain smoker.
i wonder if the routes aint too spread out and therefore fights will mainly happen where they end into the main base areas. except for center there is no way to switch ...
imo those "blast doors" (which dont seal of the area hermetically, so its no blast doors actually) only worsen it since they force you to take on of the side routes.
Not really, just in US they put this crap on your cigarette where it goes out every 2 minutes. So 1 cig gets lit like 3 different times to smoke it.
They do what
Separate names with a comma.