emp_caldera

Discussion in 'Mapping' started by Doggeti, Apr 7, 2008.

  1. Doggeti

    Doggeti Former Developer

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    As promised in another thread here is my map for the so called "Doomsday" game mode. Actually it is not really a new game mode, merely a map mod with some entities. Search the Suggestions forum for it. emp_caldera is planned to have 4 res points (1 close to each starting base, one in the city, one near the center) and 3 control points for the silo (1 in the city, one close to the silo, one in the open field). The BE base is in the north-west, the NF base is in the south-east and the city is located in the north-east.

    Mr. Wiki, would you please now explain the setting?
    Mr. Wiki: Sure. *Hrm...hm*, excuse me: 'A caldera is a volcanic feature formed by the collapse of land following a volcanic eruption. They are often confused with volcanic craters. The word 'caldera' comes from the Spanish language, meaning "cauldron"'.
    Thank you very much, Mr. Wiki.

    OK, enough said, here are some shots from a prealpha compile.

    [​IMG]

    Top row: standing in the center facing south-west, BE base from below, BE base top view
    Middle row: city top view, NF base, center of the map with the silo & tank & city in the far background
    Bottom row: serpentines, control point in the south-west, silo control room ... Ohoh, take cover!!!

    PS: Don't let the minimap fool you, this is not canyon :P
     
  2. Lala

    Lala Member

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    looks good, got a touch of Cyclopean/Mvally! :P The Skybox looks great! :)
     
  3. Doggeti

    Doggeti Former Developer

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    Cyclopean was indeed the main source of inspiration. But there is a big difference in the city. The streets are narrow. It is possible to drive into the city, even with the cvs but then you are an easy target for grenadiers and riflemen with stickies. It's difficult to maneuver, cvs have to drive backwards to get out again.
     
  4. tysonm1

    tysonm1 Member

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    Cool a silo! I always thought this game would never put them in. Good going on the map BTW but it would be kind of a pain in the ass for vehicles to get in the "city" or was that the point of it?
     
  5. Doggeti

    Doggeti Former Developer

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    That was the point of it. I wanted to create an area for infantry combat. There is enough space for vehicles on the rest of the map.
     
  6. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Looks a bit flat and low detailed. At least the starting bases. I think they could be smaller and still fulfill their purpose. Also the city looks quite small to be a city.

    But I would like to test this map.
     
  7. Silk

    Silk Mapper

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    Well, knowing it's in the prealpha stage it looks very promising.
     
  8. Doggeti

    Doggeti Former Developer

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    I think it is time to start testing so I compiled Alpha 1. You can find it at emp_caldera_a1.rar (thanks to Qwerty for his free file hosting service). Extract the file to your SourceMods/Empires/ folder. I never distributed a map so I can't guarantee that everything is setup correctly. We'll see. Here is a hint on how the launch mechanism works:

    [​IMG]

    Once your team controls all three control points go to the silo control room in the center of the map. There you just have to walk up to the "monitor" (the custom texture for it is not done yet). You don't have to press "use", just step in front of it. The launch sequence will then be started. If the sequence is running for the other team you can cancel it when you get close to the monitor.

    NOTE: Alpha version means
    • the map will very likely crash
    • many textures are missing
    • many details are missing
    • the map layout may be unbalanced
    • the res nodes may give too much/few resources
    • you may get stuck somewhere
    • the lighting is not perfect
    • etc.
    Should you find flaws of any kind send me a PM here in the forums.
     
    Last edited: Apr 10, 2008
  9. Lala

    Lala Member

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    thabks 4 the info! i will test the map! :)

    EDIT: There is an error in ur rar-file!
    Code:
    emp_caldera_a1.bsp.bak
    to all other guys, remove
    Code:
    .bak
    from the end! :)

    EDIT:
    Feedback...

    - This map is realy BIG! :) Good for many players! :)
    - put some MG-Turrets on the main "bases" too, not only ML
    - the way up the satelite is funny, realy good idea. :D
    - 2 more refinerys would be nice
    - u cant build all things (radar,vf,raks,armory, repairpad etc.) on all positions.
    - more details for this map would be great (trees and more)

    Thx 4 the first look :)
     
    Last edited: Apr 10, 2008
  10. Doggeti

    Doggeti Former Developer

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    Hello. Alpha 2 is now available.

    Notes:
    • added a few textures
    • added cubemaps (doesn't look like they work however - at least not on my machine)
    • added some details & the rocket to the silo
    • moved some trees which were nearly completely under the ground
    • added some more trees
    • added some more detailed brushwork to the city

    Have fun playing!
     
  11. Silk

    Silk Mapper

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    - Are you sure you didn't forget to build them ingame?
    - If mapsize is above 60MB, cubemaps don't work for my maps either

    (haven't downloaded your map yet)
     
  12. Doggeti

    Doggeti Former Developer

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    I do build them, with mat_hdr_enabled 0. I try restarting the map / game and also mat_reloadalltextures. I compile with vvis at fast and vrad at normal.

    After it finishes building them it says something like "Can't find <skyboxtexturename>, creating default cubemap ...". It can build the cubemaps (I see the renders being drawn in the top left corner) but then something goes wrong. Maybe the skybox is broken? I use empsky_day1. I see the skybox files in my materials/skybox folder and it is also correctly displayed in game. I really have no clue why it does not work.
     
  13. DrummerX

    DrummerX Empires Tyrant

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    Up on my server, checking it out, no complaints so far
     
  14. Doggeti

    Doggeti Former Developer

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    Thanks DrummerX. What is the name of your server?
     
  15. DrummerX

    DrummerX Empires Tyrant

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    Nachos Training Server
     
  16. DrummerX

    DrummerX Empires Tyrant

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    to start off, there's no minimap ><

    Complaints:
    1. Pretty empty, granted you've got some areas built up, still pretty empty map
    2. make the city bigger, make it as if it goes pass the map
    3. again more detail overall
    4. THOSE BASES ARE MASSIVE, maybe shrink them a little
     
  17. CyberKiller

    CyberKiller Nyooks!

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    I haven't played this map yet but it looks very promising! :D
     
  18. Sherbie

    Sherbie Member

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  19. DrummerX

    DrummerX Empires Tyrant

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    I've got people from my community testing the map for ya

    they say what i said plus

    1. parts of the ground flashes and console states this at those points
    CMaterialVar::GetVecValue: trying to get a vec value for $phongfresnelranges which is of type 1
    2. ramps into bases are a bit steep
    3. "interesting with the big hole in the middle"
     
  20. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    You need to build cubemaps for mat_hdr_enabled 0 AND mat_hdr_enabled 1.
     

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