They will have to be keyboard controlled (wasd). And I don't think I can attach them to the gondolas, I'll need a stationary position for them. Maybe the throne room?
Can the aim of fire (before it launches) be changed? The point of firing needs to be open and easy to shoot at, so people get get kicked off it easily. Honestly, it's a terrible gimmick, but when you said Gondolas, I got all nostalgic over Nightfire.
One of my dropships flying around this skyscraper map would be fitting. http://www.youtube.com/watch?v=hVFk59u_RDE (btw the aircraft were tweaked so they aren't that wobbly anymore)
The cause of the 'smokey' doors could be this. https://developer.valvesoftware.com/wiki/Areaportal "An areaportal window can also be used seal structures in multiplayer, but are less useful because they can create gameplay imbalances in competitive multiplayer games. A player inside the structure that is near the areaportal window would be able to see any players outside, but players farther away outside would not be able to see the player inside." I could get rid of them, but at the cost of performance.
well junk them and take a fps difference reading. is it possible to lower the smoke or as I said make it only turn on at high angles? So seeing strait on in is fine.
Would you really put the map on your server if I added mounted TV guided missile launchers? I don't want to work on something that no one will play on.
I don't know. If you add aircraft, no. If it's just azure towers with bugfixes and Gondolas, then yes. I'm not that bothered about the TV guided missile launchers, I just got all nostalgic about 007 Nightfire when you added Gondolas.
What if they were jets/helicopters that can't be controlled? Maybe even could be shot down? PS just messing around, its a silly suggestion.
I didn't watch it all, but it had the map in question on it, and with the Sentinel Rocket Launcher. All that mattered really.
I don't know about the Gamecube version, but the PC was apparently a bit poor. "Each version of the game differs significantly from the others. The PC version, for example, had fewer levels than the console versions and does not implement driving mode. It begins the plot right at Drake's Austrian castle, skipping over the French mission. Also, in this version, Rook dies much earlier on, in the astronaut training facility that Bond infiltrates. The Game Boy Advance version resembles the PC NightFire more than the console versions. However, the very general overall storyline and characters remain the same in all versions."
I remember first playing NightFire at a sleepover for a friend's birthday about seven or eight years ago. Then when I got my Gamecube, it was the first game I bought for it. And then back in December, it turned out that some of my friends had also played it before when they were younger. So we spent a full night doing multiplayer. It was a great night.
OK harry once again, the new gondolas are great. Just find a way to let more then 2 people in the damn thing without it ejecting them into the watery doom below(perhaps make them slightly larger?). Also... damn the gondolas are bullet and sniper magnets.