Don't increase the vehicle limit

Discussion in 'Feedback' started by --{[TheÁstroÁr¢hítect]}--, Jan 1, 2010.

  1. --{[TheÁstroÁr¢hítect]}--

    --{[TheÁstroÁr¢hítect]}-- Banned

    Messages:
    362
    Likes Received:
    0
    Trophy Points:
    0
    Don't increase the vehicle limit in 2.5, and don't increase the max players either.

    Instead we should focus on reducing the lag issues.
     
  2. Zeke

    Zeke Banned

    Messages:
    2,503
    Likes Received:
    0
    Trophy Points:
    0
    you can technically have higher max limit on veichles but noone does it due to lagg.... and noone is asking for/working on increased max player capacity as far as i know and only a few servers use/can handle the max player limit.

    so i dont understand why ur posting this in the suggestion section....
     
    Last edited: Jan 1, 2010
  3. --{[TheÁstroÁr¢hítect]}--

    --{[TheÁstroÁr¢hítect]}-- Banned

    Messages:
    362
    Likes Received:
    0
    Trophy Points:
    0
    Because I heard that that were trying to increase the vehicle limit again.

    But if this is false, well - close this thread.
     
  4. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    They are. Kane/Brutos is re optimizing the code so it's more efficient and thus handles more vehicles.
     
  5. RoboTek

    RoboTek Member

    Messages:
    323
    Likes Received:
    0
    Trophy Points:
    0
    Vehicle limit is actually closer to a server option to deal with the lag caused by vehicles. It is not a decision made by the devs, but merely a suggestion based on their work.
     
  6. soundspawn

    soundspawn Member

    Messages:
    634
    Likes Received:
    0
    Trophy Points:
    0
    The config files say 32 vehicles (variable represents per side) is the default. Limit is reduced at the server operators discretion.
     
  7. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    Did you know that the vehicle code is like 300% more efficient in 2.25?
     
  8. Kane

    Kane Member

    Messages:
    1,337
    Likes Received:
    0
    Trophy Points:
    0
    Vehicle code was optimized by mootant and it's really really fast now.
    Really.
    Really.
    Fast.


    [sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]Sadly 2.25 won't be released I guess[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub]
     
  9. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    No, you'd better release a balanced, final version of Empires, and label it 2.5 so it looks good.
     
  10. -=]Kane[=-

    -=]Kane[=- Member

    Messages:
    2,925
    Likes Received:
    7
    Trophy Points:
    0
    I saw what you did there ... anyway, just fix the code bugs then freeball it, it`s a good training for further projects, too ... :p
     
  11. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    Release it, but don't fix the bugs.

    As whiny as this community is, it'll have the same effect. :p
     
  12. Xyaminou

    Xyaminou Member

    Messages:
    1,369
    Likes Received:
    156
    Trophy Points:
    0
    I would really like to see 128 players on empires server , but not before all current issues get fixed.

    I agree with zeke , why the fuck are you asking ? vehicle limit depend on servers , infantry limit is not being planned. What you're saying is 100% pointless.
     
  13. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    Isn't the vehicle limit hardcoded as a max of 10 per side in 2.24d? I'd say just leave it as a variable that server owners can adjust according to what their hardware can handle.
     
  14. Xyaminou

    Xyaminou Member

    Messages:
    1,369
    Likes Received:
    156
    Trophy Points:
    0
    Well no , since some maps are allowed to have 12 vehicles I dont think it's hardcoded
     
  15. --{[TheÁstroÁr¢hítect]}--

    --{[TheÁstroÁr¢hítect]}-- Banned

    Messages:
    362
    Likes Received:
    0
    Trophy Points:
    0
    Xyaminou just screwed a dead thread...and he came...buckets...

    Oh...the necrofelia...
     
  16. Xyaminou

    Xyaminou Member

    Messages:
    1,369
    Likes Received:
    156
    Trophy Points:
    0
    Uh what the fuck you ? it was at the top , so shush you.
     

Share This Page