Dizzy's crazy props

Discussion in 'Art' started by dizzyone, Apr 21, 2007.

  1. pickjaoe

    pickjaoe Member

    Messages:
    581
    Likes Received:
    0
    Trophy Points:
    0
    Texture the dumpster too. I could use it in my map.(brenodi texture please). Hell I could use all those models.
     
  2. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    Ok uploaded 3 models:

    The shopsign
    The pop machine
    The lightpole

    Grizzly compiled a map with the lightpole model, but it only seemed to show the LOD model, even from upclose. He mentioned it might be fixed when doing a full VIS compile, but I went ahead and made a version without a LOD model, for everyone that encounters the same problem. The lod was sort of bull anyhow, the model is only 900 polies, it's not gonna make a difference unless you spam the lightpole all over the place.
    Edit: On second thought it might have just been my settings, either way, this zip includes a lightpole without lod model.


    DOWNLOAD LINK: http://myfile.ch/?d=F99E12B91

    edit: updated the first post
     
    Last edited: Dec 12, 2007
  3. supaste

    supaste Member

    Messages:
    677
    Likes Received:
    0
    Trophy Points:
    0
    ...might at some point.. but i got lots of sup com to play..
     
  4. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    heres another model with a failure of a texture:

    [​IMG]

    If anyone knows how to get rid of gray turning into green with textures, I'd like to know :x

    Don't forget to add "$alphatest" 1 to the texture, because I did forget to do that :p
     
    Last edited: Dec 16, 2007
  5. Angry

    Angry Junior Member

    Messages:
    0
    Likes Received:
    0
    Trophy Points:
    0
    Where's my Fucking T-bag emporium sign damn you!
     
  6. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0

    ;o

    Somewhere on my list between l'aimbot: because you're worth it and Ammos'R'Us :p
     
  7. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    another small model

    [​IMG]
     
  8. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    thats awesome. those, clientside (does nothing to gameplay) around some maps would be great
     
  9. Shinzon

    Shinzon Member

    Messages:
    3,610
    Likes Received:
    0
    Trophy Points:
    0
    Lol... Dizzy take a look at the "Jerrycan" I think that would go WELL for BE... I could again texture it for you... As for your earlier artilery... Fiest your eyes on this :p

    I used the color map as a gloss/Specular/bump map... If you want I can also make actual Bump/Specular/Gloss maps for this....

    [​IMG]
     
  10. pickjaoe

    pickjaoe Member

    Messages:
    581
    Likes Received:
    0
    Trophy Points:
    0
    How the fuck do you do that so well?
     
  11. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    I really hope those go into empires. really.
     
  12. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    I think i'm going to use the artillery model in the league map, in the old Jekotian bunker. Is the turret rotatable? Could it be made as 2 seperate models, base and turret, and perhaps cannon?
     
  13. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    yep, I made it as 2 seperate models just for this reason :)

    Also,, awesome work shinzon :)
    I'll compile the arty model tonight
     
  14. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    Make that after the 21st, I'll be in the hospitals for the next 2 days for an operation to my jaw. I compiled it last night but the collision model was acting up and need to redo that when I have some time.
     
    Last edited: Dec 17, 2007
  15. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    If there was an entity for it I'd make the arty cannon useable in a map, use momentary_rot_buttons to control the azimuth and elevation, then press a button to fire it.

    Maybe even rig it to serve as an AT gun, unfortunately there isn't an entity that shoots cannon shells.
     
  16. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    Jj45 made a working artillery out of brushes before, I could rig this one up if someone wanted to do that, but I'd rather stick to doing small things for a few months first, then later on go on to rigging and animating models.
     
  17. SwampRat

    SwampRat Member

    Messages:
    519
    Likes Received:
    0
    Trophy Points:
    0
    A daft question then, does func_tank not work any more? (not tried it in source / empires).
     
  18. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    I could rig it up to do the aiming and firing animations with just a separate barrel, base, and gun carriage.

    It's the shells I'd have trouble with, I tried using func_tankrocket once but it sucked because you couldn't make the rocket travel fast enough.

    Func_tank works fine, as long as you remember to either use a fix for it, or copy an old one from sdk_d2_coast_12 and then modify it, but func_tank doesn't do damage to tanks as far as I know, and it would only fire little bullets too.

    I suppose you could try func_tankairboatgun because that damages things like helicopters, and has a better bullet, but it would still be a bit iffy.
     
    Last edited: Dec 17, 2007
  19. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    VALVe forgot to add a keyvalue to the entity, which causes it to have no bullet type (or something like that).
     
  20. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, you can add it yourself by turning off smartedit, or you can use one from before that error occured.
     

Share This Page