Dizzy's crazy props

Discussion in 'Art' started by dizzyone, Apr 21, 2007.

  1. Private Sandbag

    Private Sandbag Member

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    that's cool.

    Do you guys know how to add normal mapping, bump mapping and reflection mapping to your models. It just makes it soooooooooo much more beautiful.

    as in, HL1 graphics => HL2 graphics.
     
  2. dizzyone

    dizzyone I've been drinking, heavily

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    normal mapping is a form of bump mapping, and reflectivity mapping is called specularity. I'd rather not use bump maps for simple props tbh, costs too much time for me and performance from the gfx :p.
     
  3. Private Sandbag

    Private Sandbag Member

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  4. dizzyone

    dizzyone I've been drinking, heavily

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    I oculd just do a height map if someone really wants it lol >,>

    Don't have anything new to add right now, was pretty much fucking around with different types of textures: http://img156.imageshack.us/img156/1343/additivepj7.jpg

    still looks like crap I know, was just trying out the look through glass xD
     
  5. Dubee

    Dubee Grapehead

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    :D hahaha thats sick dude.. me like
     
  6. pickjaoe

    pickjaoe Member

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    May I request a faction dumpster and medium size generator.
     
  7. Wereaser

    Wereaser Member

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    Give me some dimensions in Hammer units(easier for me to make it in scale) for the generator. As always, I won't promise anything, but I'll think about it. :cool:
     
  8. pickjaoe

    pickjaoe Member

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    I was thinking about the height of a person and whatever width and length makes it look good.
     
  9. rampantandroid

    rampantandroid Member

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    Can I hide inside it then ambush people as they run by?
     
  10. dizzyone

    dizzyone I've been drinking, heavily

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  11. Broccoli

    Broccoli Member

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    That is looking awesome. It could even be rigged up to work, like the good 'ol ones in HL1.
     
  12. Private Sandbag

    Private Sandbag Member

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    hahah "Imperial Refreshment"

    that's awesome :D
     
  13. dizzyone

    dizzyone I've been drinking, heavily

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    I wouldn't know how though
    Well I could make the animation I guess, but it wouldnt look to good as the buttons are 3 layers pretty much, the glassy button, an addative texture beneath it, and beneath that the buttons logos

    If anyone already wants this model, I'll upload it, if not, I'll just add it to the next zip file, when I made some more models. I just made this one for fun :D
     
  14. Broccoli

    Broccoli Member

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    All you have to do is create one model as the machine with one button missing, and another model of the button. Everything else is done by the mapper I believe.
     
  15. Solokiller

    Solokiller Member

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    In Half-life they used func_button entities to give cans of soda to the player if he used soda machines, they used func_button entities triggering an env_beverage entity.
     
  16. supaste

    supaste Member

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    i have made a drinks machine.. not to hard you just need a prop static of the machine with a hole in the bottem where the can comes out. You then place a button trigger over the buttons which triggers the func_shooter inside the machine.

    look around there are tuts..
     
  17. dizzyone

    dizzyone I've been drinking, heavily

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    I was hoping I could combine it with a kye framed animation of my model, awell, if anyone really wants this, I could make a version with a button missing and give a can I made with it.

    Also, I'm currently working on the rotatable artillery as requested, check back later for progress :)
     
  18. supaste

    supaste Member

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    why does it need a button missing?
     
  19. Silk

    Silk Mapper

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    Oh i will, i will :cool:

    btw, it doesn't has to be able to rotate, it just needs to look that way. Offcourse if you want to do it that way ... fine with me ;)
     
  20. dizzyone

    dizzyone I've been drinking, heavily

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    ya look that way, thats what i ment :D
     

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