that's cool. Do you guys know how to add normal mapping, bump mapping and reflection mapping to your models. It just makes it soooooooooo much more beautiful. as in, HL1 graphics => HL2 graphics.
normal mapping is a form of bump mapping, and reflectivity mapping is called specularity. I'd rather not use bump maps for simple props tbh, costs too much time for me and performance from the gfx :p.
I oculd just do a height map if someone really wants it lol >,> Don't have anything new to add right now, was pretty much fucking around with different types of textures: http://img156.imageshack.us/img156/1343/additivepj7.jpg still looks like crap I know, was just trying out the look through glass
Give me some dimensions in Hammer units(easier for me to make it in scale) for the generator. As always, I won't promise anything, but I'll think about it.
finally finished the soda machine: http://img178.imageshack.us/img178/4656/sodamachine01ssep0.jpg this is going tobe the last model with shitty textures, sick of pixel raping, Im starting with a 360 dpi 2048 by 2048 pixel document, then later on reduce it to 512 by 512. pixelsex just isnt my thing.
I wouldn't know how though Well I could make the animation I guess, but it wouldnt look to good as the buttons are 3 layers pretty much, the glassy button, an addative texture beneath it, and beneath that the buttons logos If anyone already wants this model, I'll upload it, if not, I'll just add it to the next zip file, when I made some more models. I just made this one for fun :D
All you have to do is create one model as the machine with one button missing, and another model of the button. Everything else is done by the mapper I believe.
In Half-life they used func_button entities to give cans of soda to the player if he used soda machines, they used func_button entities triggering an env_beverage entity.
i have made a drinks machine.. not to hard you just need a prop static of the machine with a hole in the bottem where the can comes out. You then place a button trigger over the buttons which triggers the func_shooter inside the machine. look around there are tuts..
I was hoping I could combine it with a kye framed animation of my model, awell, if anyone really wants this, I could make a version with a button missing and give a can I made with it. Also, I'm currently working on the rotatable artillery as requested, check back later for progress
Oh i will, i will btw, it doesn't has to be able to rotate, it just needs to look that way. Offcourse if you want to do it that way ... fine with me