district

Discussion in 'Game Play' started by Artemas Ward, May 14, 2006.

  1. Artemas Ward

    Artemas Ward Member

    Messages:
    186
    Likes Received:
    0
    Trophy Points:
    0
    So, played it? What do you think?

    Things I've noticed so far:

    Some of the props can be "entered".
    Lots of the action stalemates once engies get upgraded turrets. The solution is perhaps more cover (burnt out cars would be good), or more sidestreets. Or even routes through more houses.

    Vehicles would also drastically change the balance, but it will make it too much like escort for me to be comfortable, plus even less room to manoeuver.

    Perhaps destructible terrain for side routes (as in through buildings, not just around them).

    Other than that, probably the best game of Empires I've ever had.
     
  2. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    Only played the pre-release version and it felt far too linear for my liking. I was hoping they'd make a few more buildings accessible and some more side streets but I'm guessing it never happened =/
     
  3. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    I like the idea of close range, almost room clearing, combat in buildings, but the problem is Empires doesn't have good graphical preformance for me(And atleast one other that was out spoken enough to agree with me about heavy lag when near buildings, and in the case of District, the rooms + props) that I'l be getting owned by those with slightly better computers because I can't react as fast and when I do, I'll over react because I won't be able to bring my aim back if I swung it around too fast.
    Now, I haven't really played the map vs. people, but I did do a quick run throuh with Bots (Pistol whipping fun :D) and found it to be nicely constructed, but it just didn't feel right. The lack of cover just makes it feel weird, like running around in the open when you know there's a sniper in the area. But it's good because now my computer doesn't have to render the things.

    I won't make a final judgement untill I'm able to test it against real people.

    PS: YAY! NO ARTY!
     
  4. the_6th_monkey

    the_6th_monkey Member

    Messages:
    271
    Likes Received:
    0
    Trophy Points:
    0
    I really liked the map, I just feel it needs more roots and perhaps you should also be able to enter more buildings so you can shoot from the balconys etc :)
     
  5. aaaaaa50

    aaaaaa50 Member

    Messages:
    1,401
    Likes Received:
    0
    Trophy Points:
    0
    The apartments can be captured by standing in the doorway. The only plus is that if you capture the enemies apartment, you can hide in it and they wont be able to recapture. Also, I am curious if you can respawn when apartments are captured. You shouldn't so that game can end when the turrent farms are up. And I agree, more routs mean less turrent farms and more fighting.
     
  6. Artemas Ward

    Artemas Ward Member

    Messages:
    186
    Likes Received:
    0
    Trophy Points:
    0
    TURRET! THE WORD IS SPELLED TURRET!
    T
    U
    R
    R
    E
    T

    TURRET! Get it right.
     
  7. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    seriously, learn to spell turret correctly =/

    Anyway, district was absolutely dreadful to play with 32 players. FPS dropping to 9 on many occasions.

    Although there were a couple cool occasions (an entire street filled with smoke) it was almost impossible to play.

    If it weren't for turrets and if the map wasn't so linear, it would prolly be a really fun map to play.
     
  8. Jkun

    Jkun Ban Hammer Manor Ruler

    Messages:
    308
    Likes Received:
    0
    Trophy Points:
    0
    Just played it a couple times. Pretty fun. Will probably be better when the other team's competent enough to stop us from winning in the first rush. >;P
     
  9. supaste

    supaste Member

    Messages:
    677
    Likes Received:
    0
    Trophy Points:
    0
    alot of the props are to 2d for my liking.
     
  10. cpugeek

    cpugeek Member

    Messages:
    380
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, my fps drops really low too.
     
  11. aaaaaa50

    aaaaaa50 Member

    Messages:
    1,401
    Likes Received:
    0
    Trophy Points:
    0
    If only somone were to mke mre routs...

    Nd I dd spll tourants rit! Yr al supid!

    Lol :D
     
  12. cpugeek

    cpugeek Member

    Messages:
    380
    Likes Received:
    0
    Trophy Points:
    0
    It seems like district always ends up in a scout/turret war. I think if turrets were removed, this would change for the better.
     
  13. Chahk

    Chahk Member

    Messages:
    1,390
    Likes Received:
    0
    Trophy Points:
    0
    The times I was playing it, it ended up being a turret/grenadier war. Surprisingly, there were very few scouts around.
     
  14. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    I'd love it if the skybox wasn't so low. Then you could just lob mortars over the buildings onto the enemy turrets :P
     
  15. The Buttery Lobster

    The Buttery Lobster Drama Queen.

    Messages:
    2,587
    Likes Received:
    0
    Trophy Points:
    0
    dee how did you get to play a pre screen version?

    Anyway...

    First Impressions of District:
    Pros: Very cool looking level, with a fair amount of twisting city blocks. Lots of flavor in the city design. A fair amount of cover and protection near flag capture points.

    Cons: The graphics of the level become monotonous; while one city block has great detail and looks cool, each city block looks essentially the same. Too much bright light, made it difficult to see the enemy. Very linear, which made things rather dull and the action slow, especially when a level three turret was placed. Very little cover in a great many places on level.

    Possible Solutions: OPEN UP MORE OF LEVEL. Making the ladders climbable and opening up the rooftops, automatically opening up each appartment building and linking apartment buildings together (whether it be through roof or other entrance), opening up a sewer system, putting in the smoking wrecks of previous Bren assault vehicles, or some gigantic futuristic bridges that tower over the level that can be scaled. These are all suggestions off the top of my head, but the main idea is to allow for other ways to run into the enemy. Note that escort has at least two paths to take to each chokepoint. ALSO: Reduce glare (maybe) and give more individual distinctions to each part of the map, graphics wise.

    This is just a FIRST IMPRESSION, I only played the map once. I intend to play it much much more, but I'm sure a lot of new players will only judge the game based on first impressions, so I thought this could help.
     
  16. FalconX

    FalconX Developer

    Messages:
    717
    Likes Received:
    0
    Trophy Points:
    0
    I wholeheartedly agree. It would be excellent if, in addition to the ground fight, there was a battle for control of the rooftops as well. Control the roofs, and you can shoot down onto enemy positions. And not just roofs of major buildings. It would be awesome to be able to climb the smaller ladders that lead to the sloping canopy thingies. In short, making the gameplay more verticle would help in all sorts of ways.
     
  17. The Buttery Lobster

    The Buttery Lobster Drama Queen.

    Messages:
    2,587
    Likes Received:
    0
    Trophy Points:
    0
    Of course, I want ALL ladders to be climbable, not just the ladders on District. But this is news for another thread. At any rate, from the sound of what Krenzo said in the thread public:General Discussion:1.06, there will be some major modifications to the District map, at least. So.... I got that going for me. Which is nice.
     
  18. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    Someone gave it to me :P

    The devs/mappers should look at some DoD maps for inspiration on how to do flag cap maps of this nature :o
     
  19. Jn.

    Jn. Member

    Messages:
    1,094
    Likes Received:
    0
    Trophy Points:
    0
    I love the Brenodi propoganda posters :D The buff man with his hand over his heart, with a message saying something like "do it for the EMPIRE!!!" How much more like the Nazis can the Brenodi be :)
     
  20. aaaaaa50

    aaaaaa50 Member

    Messages:
    1,401
    Likes Received:
    0
    Trophy Points:
    0
    They use nanobots to control/moniter everyone. (right?)
     

Share This Page