I have heard rumors that in 2.25 you will be able designate multiple requisites for researches and technologies. Can this be confirmed, or can it be dismissed? I have ran several simulations and I just can't come up with maximum fun in my matrices without having multiple requisite research.
I'm also interested , how would that work ? what do I need to add in scripts to have multiple researches needed?
I know more than the devs about this XD I asked CB to add it in for me, and I have custom DLLs for 2.24d if you want to test it. He did do it just after he left the dev team though, so he didn't know if the changes were synced. I got the syntax for it as well in my script folder. EDIT: Here's a segment of my scripts I was developing a while back, including the syntax. Code: "Siege Strike Cannon" { "Name" "Siege Strike Cannon" //name given to research item "Parent" "Explosive Shells" //name of parent that this branches from "Prerequisite" "Sabot Cannon" //secondary research that this depends on "Description" "(Technology: Vehicle Cannon) [Prerequisite: Sabot Cannon] This shell exerts extremely massive pressure when detonated, causing massive explosive force in an extreme area and unleashing massive damage in many directions, although because the shell is so unstable, it has extremely low flight time before detonation." //description given when hovering over research item "Icon" "comm/hex_cube" //icon drawn on research tree "Unresearched Icon" "comm/hex_cube_empty" //icon drawn in the GUI "Type" "0" //nothing "Cost" "325" //cost of this research item "Time" "30" //time to research this item in seconds "Team" "" //which team can research this } DLLs: Don't distribute modified DLLs please
So yeah , this isnt really what I was thinking about. I was thinking about something that would allow 2 research needed for a weapon. I guess an example with be better at explaining. So it my scripts you would have to research each weapon "container" , which would be 2 slot MG , 2 slot cannon etc... Imagine you researched 2 Slot MG , 2 Slot cannon , 2 Slot Grenade And then you would research High Explosive technology. You would get HEMG , HECannon and HEGrenade. That's is what I was thinking about, with what you offer me this wouldn't be the same thing, and it would make a big difference in my opinion.
In theory, there may be a way around that by forcing research that is applicable to the other team. It'd be complicated but you might well be able to do it. Effectively you'd have to build a BE tree where the "technology" and the "2 slot cannon" are assigned to NF, so whilst only BE research them, only NF tanks can mount them. Thus they will be unavailable. Vice versa for NF. Not sure if that's possible but I'd definitely try it out. Also my previous post was updated with the link.
With this system you can have 2 prerequisites for a weapon, that was the reason we wanted it. Effectively a research item has an automatic prerequisite of the parent tree; this just adds another item that needs to be researched (although quite hacky). Also, thanks for the credit Trickster...
simple Each HE weapon would look like this HE cannon "Parent" "HE Tech" "Prerequisite" "Upgraded Cannon" HE MG "Parent" "HE Tech" "Prerequisite" "Upgraded MG" HE Grenade "Parent" "HE Tech" "Prerequisite" "Upgraded Grenade" All prereqs are weapon items, and all parents are tech tree unlocks. It's pretty simple after awhile.
Well then, put each of the upgraded double slot prereqs into 1 tree. You're making it to me more complicated than it needs to be : /
Before I troll, thanks for implementing. Oh good, a second variable, I was worried they might do something powerful like use an array.
That would quite literally be the first array in the code : / I heard some tidbits, and it's really sad