[Developer Crossroad] Ammo Crates blocking buildings

Discussion in 'Feedback' started by soundspawn, Jan 30, 2010.

?

Implement?

  1. Yes

    22 vote(s)
    45.8%
  2. No

    26 vote(s)
    54.2%
  1. soundspawn

    soundspawn Member

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    Okay here's the deal, I can make ammo boxes passable for 2.25

    This means two things. First, no hiding behind them because bullets will pass right on through.

    Second, you can place a building on top of an existing ammo box.

    Do you want? Majority gets their way. Next chance will be version after.
     
  2. Aquillion

    Aquillion Member

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    Huh. There's no easy way to make it so they're only passable for the purposes of placing buildings, and still block movement / bullets and everything else, is there?

    Oh well. I suppose this solves most of the problems people have with ammo boxes without breaking anything else.
     
  3. PreDominance

    PreDominance Member

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    I like that bullets will pass through now, too.

    +Vote.
     
  4. Empty

    Empty Member

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    Well, I quit empires forever.
    If I cant play NF and have my gay ammo crate of 120 seconds of invincibility I quit.
     
  5. soundspawn

    soundspawn Member

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    If we're talking 2.25, yes, this is the only option. It's too late to add a more complex feature and properly test/debug it. It's this or leave it along and focus on next version.

    Either way the version after can have an improvement, but I'm talking about short term fix.
     
  6. DrummerX

    DrummerX Empires Tyrant

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    Personally i like the ability to drop an ammo box for quick cover, also useful for a little step up to get on a box that isn't jump able on without using a turret to get up to (like on escort) plus you can't spam it, so having it block is good.
     
  7. Empty

    Empty Member

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    A wall is basically a million times better drummer.
     
  8. communism

    communism poof

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    on escort? totally agrees

    keep as is imo
     
  9. --{[TheÁstroÁr¢hítect]}--

    --{[TheÁstroÁr¢hítect]}-- Banned

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    I would like them to no longer block buildings(unless they can be destroyed as sugested in another thread).

    I don't mind them blocking bullets though.
     
  10. OuNin

    OuNin Member

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    Relatedly, can you move the ammo and healthboxes in the armory to the dead center instead of immediately adjacent to a wall? Logistically speaking, it would at least double yield and keep people from Stooging up the armory.
     
  11. Empty

    Empty Member

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    People don't clip eachother in 2.25.
     
  12. OuNin

    OuNin Member

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    I wish there was a compromise between no clipping and jumping on peoples' heads.
     
  13. Empty

    Empty Member

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    You can't have your cake and exploit inside of it too.
     
  14. blizzerd

    blizzerd Member

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    do want
     
  15. Brutos

    Brutos Administrator Staff Member Moderator

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    Destroying an enemy crate with melee is a better solution. Shouldn't be hard to implement. OnTakeDamage and see if damageinfo is a melee weapon. If so remove the crate.
     
  16. blizzerd

    blizzerd Member

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    is it possible for commander buildings to "crush" ammocrates out of existance?
     
  17. aaaaaa50

    aaaaaa50 Member

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    Here's an idea: when a commander places a building, instead of waiting for players/cameras/tanks/turrets/ammo crates to go away, the building creates a massive amount of damage that instantly destroys whatever it is placed on.

    :rolleyes:
     
  18. soundspawn

    soundspawn Member

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    And we can look at that for next version. 2.25 is too close to be adding things, we both know that. This is a compromise. Plus we'll get to see how it plays out when ammo boxes don't work as cover, community may end up liking that more.

    @all
    Remember, aggressive release schedule, so we're not talking about living with this for a year, more like 2-3 months.
     
  19. dizzyone

    dizzyone I've been drinking, heavily

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    I vote no for the compromise, I do like the idea behind it, but being able to shoot through a solid object is just another one of those "need to know" gameplay elements which logically doesn't make any sense.

    The blocking structures isn't a big enough problem IMHO to have it become shoot through, which is something that will be much more common in your average game. I don't think it's necessarily bad to be able to shoot through it, gameplay wise that is, however, I do see it as a big con intuitively (as in familiarity). With that said I would conclude that the downside to it is far greater than the upside, so again, I vote no.
     
  20. Krenzo

    Krenzo Administrator

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    Keep as is
     

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