decrease mortar damage/increase push on targets jumping away

Discussion in 'Feedback' started by OuNin, Apr 22, 2013.

  1. OuNin

    OuNin Member

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    jumping as a self defense mechanism against mortars would add a layer of unprecedented dynamism to infantry combat where a player must decided whether to jump to mitigate mortar damage or be thrown into the air with awful accuracy and a wasted opportunity for shooting
     
  2. FN198

    FN198 Member

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    i lost it at 'unprecedented dynamism'
     
  3. OuNin

    OuNin Member

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    the really skilled players will jump to reduce mortar damage, get bounced, then fire an rpg at the enemy gren below like talk about high level play, man
     
  4. Trickster

    Trickster Retired Developer

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    Ounin is going through one of his "bad idea phases".

    Or as I like to call them, "idea phases".
     
  5. OuNin

    OuNin Member

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    hey you should be nicer to one of the 15 people who play empires
     
  6. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Doesn't it already work this way by virtue of how the game works?

    When you jump, it moves you a bit away from the explosion and a bit up, reducing the damage. But because you're in the air above the explosion, it pushes you away more. I've definitely seen it happen to players and I've done it a few times myself, getting a good distance away and sometimes going high enough to take falling damage on the way down.
     
  7. OuNin

    OuNin Member

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    i was thinking that the effect be increased because right now it's just ap hysics thing but you can totally makeit cooler
     
  8. wealthysoup

    wealthysoup Lead Tester

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    No.

    Just no.
     
  9. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    I second what Candles says. The effect is already quite noticeable, and I see no reason why it should be increased any further.
     
  10. flasche

    flasche Member Staff Member Moderator

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    the op sounds much like rocket arena.
     
  11. urethra franklin

    urethra franklin Member

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    On a semi related note does anyone else think stamina for jumping is really weird? Yes I know there's it's more realistic but it's just something I always forget about and end up out of breath (plus jumping onto awkward ledges can fuck you over)
     
  12. Ikalx

    Ikalx Member

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    No, it was originally intended to limit bunny-hopping. An exploit that lets you cover ground very quickly by timing jumps precisely in many source games.
     
  13. ‡|JPL|‡ Corpsegrinder

    ‡|JPL|‡ Corpsegrinder Member

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    I like mortar the way it is.
     
  14. flasche

    flasche Member Staff Member Moderator

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    limited stamina sucks. especially in a game like empires where the next cover is further away then your stamina bar hold.
    this leads to unobvious and annoyingly inconvenient mashing of the shift key - empires isnt supposed to be summer games isnt it?

    strafe jumping was no issue in q3 why would it be in empires? i think empires would actually profit from more quake-like movement controlls - its very arcardey with racecar heavy tanks and indestructo jeeps anyway.
     
    Last edited: Apr 22, 2013
  15. Reznov

    Reznov Member

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    Does someone know if the mortar impact is looking something like this?

    [​IMG]

    White Arrow is the direction of the mortar
    The 'X' is the impact location of the mortar.
    The red colour is the area of effect.
     
  16. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Sprinting lasts for at least fifteen seconds. Unless you're running across a desert and without an engineer, there is always cover to be found in sprint range.
     
  17. Trickster

    Trickster Retired Developer

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    Nah, it's just an explosion radius from the point of impact.
     
  18. LordDz_2

    LordDz_2 Strange things happens here

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    You want bunny jumping in Empires? You want bunny jumping mortar people and riflemen who cannot be killed? :D hahahhahahahaa.
    I mean, what could possibly go wrong if we added this and people picked melee upgrade?
    http://www.youtube.com/watch?v=lH8QHPFFF2A

    And no uretha, we don't have that.
     
    Last edited: Apr 23, 2013
  19. RappemongO

    RappemongO Member

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    [​IMG]

    Not that I wouldn't love me some of that... but no. Without rocketlaunchers, gibs and magma it'd be retarded.
     
  20. flasche

    flasche Member Staff Member Moderator

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    now that you mentioned it, empires really lacks gibs ...
     

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