how much lag would there be if there was a constantly recording camra that recorded only the last 6 seconds of footage for each team (and deleted it once it got to 6 seconds)
how would the game know when it was going to end and when to start recording? thats the only issues i see
... That's EXACTLY what I have been saying to everyone in this thread all the time, with zoom. And about that camera recording. The camera would film all the time and it would all the time remove video older than 6 seconds but I'm just worried how much this mod will need cpu to run after that. Because even now the difference is massive. I can play 1.071b almost all settings at totally full in 1024x768 resoluiton but I can barely make my game run around 30-60 fps all the time in 1.08 on lowest possible graphic settings. I think I have only model detail on medium, or something else on medium. Everything else is on low.
I know you have and my question was why add zoom? Does it make it more special? Does it really add something?
You can zoom in and out from a tight place if you want to see where the place is and not only see a cv somewhere.
well, demo recording doesn't seem to create much strain, so i don't imagine constant demo recording/deleteing would effect the server much.
I will say again... No. This will make my modem very unhappy. Very, very unhappy. Well... I'll say yes if there's a client-side checkbox to disable the comm death-cam demo. Otherwise... No. Evil. Bad people.
It seems to me all of this work would be done server side. It woudn't lag any more for the clients unless the server was using 100% CPU
I like this idea, but I think we should make it more interesting. Rotate the view around the CV, and instead of exploding outright the CV should stop moving (if it is moving), the view would go up with the 'Brenodi/NF is Victorious' stuff, and die in a series of explosions much like the Titans in 2142. EDIT: Bad necro is bad, oops. Delete if so needed.