Crazy particles volume I

Discussion in 'Art' started by Empty, Aug 21, 2010.

  1. Empty

    Empty Member

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    They already look like penises.
    Requests for ingame effects should be put in the hotfix thread.
    Dis threads for mappers.
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    So... I only have to wait untill 2012?
     
  3. [lodw]keef

    [lodw]keef Hobbit

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    you wana put that blimp explosion particle you made for me in the SVN(and the fires), I swear I'll get around to updating tropicvendetta at some point here. I really need to lower the starting res since we have 200 res barracks again.

    pretty much gave up on getting a model made for it but i can still sink the flaming blimp into the ocean.
     
  4. Deadpool

    Deadpool SVETLANNNAAAAAA

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    lol rad
    empty if you have to put those ref numbers in, can you keep them all yellow? I feel like it's going to be obnoxious if there's 15 colours for them
     
  5. Jessiah

    Jessiah Member

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    A different colour per multiplier, good idea IMO.
     
  6. Empty

    Empty Member

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    I put in different colors to differentiate a bit further.
    If people really don't like the colors I'll make them all green or orange or something.

    Also keef, I haven't got the SVN downloaded atm with my shitty australian internet so I can't commit them.
    Someone else should.
     
  7. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    ok ok if you don't want to make that how about this?

    [​IMG]
     
  8. NerdIII

    NerdIII Member

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    [​IMG]

    I would prefer different particle colors for the res nodes instead of big numbers over them. They sure look good, but they make every map look like rainbow road - somewhat surreal.
     
    Last edited: Sep 2, 2010
  9. Varbles

    Varbles Simply Maptastic. Staff Member

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    he wasn't serious about the numbers
     
  10. Empty

    Empty Member

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    At Nerd, the colors aren't eactly clear to a new player, how is he supposed to know red means 5x?

    At varbles yeah I was, purely to spite you.
     
  11. NerdIII

    NerdIII Member

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    I'd say anything above a 3x res node is turning the map into a king of the hill game. Under the assumption noone wants to place a 4x res node the colors could blend from silver to golden like that:
    1x 2x 3x
    A more saturated color means a more saturated res node. Easy to catch ;)
    Another approach could be to multiply the particles' speed by the res node factor. That way a noobie can understand by comparison that they are more valuable.
     
  12. Varbles

    Varbles Simply Maptastic. Staff Member

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    oh god please please don't do this
    you can just put it on the minimap
     
  13. Trickster

    Trickster Retired Developer

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    [​IMG]
     
  14. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    agree don't want!

    [​IMG]
    (img cuz I like it)
     
    Last edited: Sep 4, 2010

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