could some on do something for me?

Discussion in 'Mapping' started by dnc, Jul 1, 2006.

  1. Slasher

    Slasher Member

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    Well I have a lot of free time cause I'm on holidays, but when I do go back to school I'll still have some free time.

    Anyway
    yes, that's exactly what I meant when I said “you have no bottom on you map.”

    Anyhow it nice to be appreciated so thanks for the thanks.
     
  2. dnc

    dnc Member

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    lol ok, ive put a square brush under the map to compensate for the displacement... and i am jsut getting on with it... i am also on holicdays after doing gcse's so thats why i am building this map. but im not sure hat to build next.

    but there is a problem when i try to compile my map i get this message.

    Code:
    Valve Software - vrad.exe SSE (Jan 16 2006)
    ----- Radiosity Simulator ----
    2 threads
    Could not find lights.rad in lights.rad.
    Trying VRAD BIN directory instead...
    Warning: Couldn't open texlight file c:\program files\valve\steam\steamapps\devilnevercare\sourcesdk\bin\lights.rad.
    Loading c:\program files\valve\steam\steamapps\sourcemods\empires\mapsrc\emp_2_hills_enlarged.bsp
    Error opening c:\program files\valve\steam\steamapps\sourcemods\empires\mapsrc\emp_2_hills_enlarged.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\SourceMods\Empires\mapsrc\emp_2_hills_enlarged.bsp" "c:\program files\valve\steam\SteamApps\SourceMods\Empires\maps\emp_2_hills_enlarged.bsp"
    
    The command failed. Windows reported the error:
      "The system cannot find the file specified."
     
  3. Stu

    Stu BehälterGott

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    I have been getting that error A LOT lately too.
     
  4. halbalbador

    halbalbador Member

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  5. dnc

    dnc Member

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    well i looked at that link, and ive tried to make things work but i still get the same error
     
  6. HornyRabbit

    HornyRabbit Member

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  7. dnc

    dnc Member

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    dun dun der solved... i had the skybox walls right on the edge of the grid, so i moved them in and it compiled... so i played it for a while and looked at the things i need to improve...
     
  8. halbalbador

    halbalbador Member

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    Screenshots!!
     
  9. dnc

    dnc Member

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    ok so i took some images of my map, theres still loads to be done but here is the basic view...

    http://hosted.filefront.com/dnc666

    i did put resourse points and props in but the props do not show up on my map... can anyone uggest why?
     
  10. Slasher

    Slasher Member

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    have you selected a model for your resourse_point_props, you can use any model you like but you should not use anthing bigger the a Refinery
     
  11. dnc

    dnc Member

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    well i looked but i dont know where the standard one i want is (the one from emp_isle). but that should sort out the problem.
     
  12. dnc

    dnc Member

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    well i looked but i dont know where the standard one i want is (the one from emp_isle). but that should sort out the problem.
     
  13. Slasher

    Slasher Member

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    the models they use on emp_isle are called rockcliff01f, it under the props_wasteland folder
     
  14. dnc

    dnc Member

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    cool so i now have seeable resource points... but the thing that i am not sure about is running into the skybox. i know that it will block you, but i was wondering what should go around the outside, any suggestions?
     
  15. Slasher

    Slasher Member

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    emp_isle has water around the skybox and emp_canyon has hills but emp_duststorm dose not have anything, its really up to what you think.
    if you do somthing like emp_canyon then you don't have to have a 3D skybox but there easy to make anyway.
     
  16. dnc

    dnc Member

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    i thought my map had the 3d skyboxin it, well i cant see any corners when i look in the corner. but i will think of something, i did experiment with high cliffs, but i was thinking maybe a bit that goes down and if anyone falls of the "plateu"(sp?) than i will make it so they die instalntly. oh and i put fog in but its a little too dense so i will make it a little less occur-rent... but im on my way to finishing, i pretty much know what else to do....
     
  17. Slasher

    Slasher Member

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  18. dnc

    dnc Member

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    k that looks like what i might need to do, in the future, slasher did you get my message?
     
  19. Wereaser

    Wereaser Member

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    emp_duststorm has a 3D skybox. Look under the map in spectator mode and you'll see.
     
  20. Slasher

    Slasher Member

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    I did get the messages, but the sizes you gave me are HUGE, it's a lot bigger then any other empires buildings. I made a good size imp bunker as seen below
    [​IMG]
    but the x is only 1160, y is 1173 and the height is just 275.5 and take note, only half of the x & y is the bunker (the rest is just tank traps) and some of the bottom dose go through the ground.

    If you want to make it that huge size, I highly recommend to make it in hammer as it will be a lot Quicker and easier to make.
    but I can make models for it like railing, staircases or even doors, so it's doesn't look so empty (that is the main goal for model after all).
     

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