copy paste

Discussion in 'Off Topic' started by LordDz_2, Jan 23, 2014.

  1. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    I raise you with this
     
  2. McGyver

    McGyver Experimental Pedagogue

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    When i first saw the link i hoped it would bring me to a webcam girl called Chamonix.
     
  3. Trickster

    Trickster Retired Developer

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    I'm afraid not. I'm super stoked though, first chance I've had to get away on holiday for over 2 years, so I really can't wait.
     
  4. ImSpartacus

    ImSpartacus nerf spec plz

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    Holiday? Spending money? Lol.

    Peasant in disguise, amirite?
     
  5. Fooshi

    Fooshi For fuck's sake Fooshi

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  6. BigTeef

    BigTeef Bootleg Headshot master

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  7. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Copy Paste...
     
  8. McGyver

    McGyver Experimental Pedagogue

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    Citation needed.
     
  9. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Copy Paste...
     
  10. BigTeef

    BigTeef Bootleg Headshot master

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    Dude, what the fuck?
     
  11. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Copy Paste...
     
  12. McGyver

    McGyver Experimental Pedagogue

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    Copy Paste...
     
  13. Fooshi

    Fooshi For fuck's sake Fooshi

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    Go to first new post copy paste (Multi-page thread 1 2 3 ... Last Page)
    LordDz_2
    Today 11:36 PM
    by McGyver Go to last post
    151 1,359
     
  14. McGyver

    McGyver Experimental Pedagogue

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  15. Grantrithor

    Grantrithor Member

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    copy paste.
     
  16. Fooshi

    Fooshi For fuck's sake Fooshi

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    copy paste
     
  17. LordDz_2

    LordDz_2 Strange things happens here

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    Assignment *2 *| *building *a *new *model
    Teaching *assistant:
    This *assignment’s *main *task *is *to *create *a *new *3D *model *in *the *shape *of *pyramid *and *to
    learn *how *to *work *with *texturing. *As *first *step, *what *you *need *to *do *is *to *create *a *new
    project *called *Pyramid *and *copy *the *two *files *Game1.cs *and *glass.png *from *MoveCamera.
    Make *sure *to *add *glass.png *to *the *project. *Change *the *name *space *in *Game1.cs *to *Pyramid.

    Task *1
    Build *your *own *model *by *turning *the *cube *into *a *pyramid. *The *model *requires *6 *triangles
    (including *the *bottom). *Write *a *method *that *computes *the *normals *for *the *pyramid’s *faces.
    Useful *functions *and *hints:
    The *vector *cross *product * Vector3.Cross(A,B) will *help *you *calculate *the
    normal.
    To *give *the *normal *the *length *1 *(e.g. *|N| *=1), *you *can *use *the *method
    Vector3.Normalize(N).
    Make *sure *to *update *the *call *to * DrawPrimitives *in * Draw * so *that *the *number *of
    triangles *is *6.

    Task *2
    Change *the *texture *of *your *pyramid. *Download *the *crate.png *image *and *add *it *in *your
    project. *Use *the *knowledge *you *obtained *about *UV *mapping *(texturing) *and *create *a *model
    in *which *every *face *of *the *pyramid *depicts *one *part *of *the *given *picture *as *following:
    *******************************Methods *for *Modelling, *Simulation *and *Visualization *II ***************************************
    Lab *Assignments ********************************************************************************************************************2 *| *P a g e
    Task *3 **(Further *practice)
    1. Playing *a *Video *on *a *Surface
    Follow *the *tutorial: **http://msdn.microsoft.com/en-*‐us/library/dd904199.aspx
    2. Moving *the *Camera *on *a *Curve
    Follow *the *tutorial: **http://msdn.microsoft.com/en-*‐us/library/bb203908.aspx

    Task *4
    Write *a *report *on *how *you *solved *each *task. *If *necessary *use *some *theory *to *justify *your
    proposed *solution.
    NOTE: **see *Msv2_Lab *Rules *and *Instructions *on *how *to *write *and *submit *your *report
     
  18. Fooshi

    Fooshi For fuck's sake Fooshi

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    *abuse *why
     
  19. Señor_Awesome

    Señor_Awesome Member

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    Assignment 2 | building a new model
    Teaching assistant:
    This assignment’s main task is to create a new 3D model in the shape of pyramid and to
    learn how to work with texturing. As first step, what you need to do is to create a new
    project called Pyramid and copy the two files Game1.cs and glass.png from MoveCamera.
    Make sure to add glass.png to the project. Change the name space in Game1.cs to Pyramid.

    Task 1
    Build your own model by turning the cube into a pyramid. The model requires 6 triangles
    (including the bottom). Write a method that computes the normals for the pyramid’s faces.
    Useful functions and hints:
    The vector cross product Vector3.Cross(A,B) will help you calculate the
    normal.
    To give the normal the length 1 (e.g. |N| =1), you can use the method
    Vector3.Normalize(N).
    Make sure to update the call to DrawPrimitives in Draw so that the number of
    triangles is 6.

    Task 2
    Change the texture of your pyramid. Download the crate.png image and add it in your
    project. Use the knowledge you obtained about UV mapping (texturing) and create a model
    in which every face of the pyramid depicts one part of the given picture as following:
    Methods for Modelling, Simulation and Visualization II
    Lab Assignments 2 | P a g e
    Task 3 (Further practice)
    1. Playing a Video on a Surface
    Follow the tutorial: http://msdn.microsoft.com/en-‐us/library/dd904199.aspx
    2. Moving the Camera on a Curve
    Follow the tutorial: http://msdn.microsoft.com/en-‐us/library/bb203908.aspx

    Task 4
    Write a report on how you solved each task. If necessary use some theory to justify your
    proposed solution.
    NOTE: see Msv2_Lab Rules and Instructions on how to write and submit your report
     
  20. LordDz_2

    LordDz_2 Strange things happens here

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    for (int i = 0; i < numRadialSubdivisions; ++i) {
    float angle = TWO_PI * ((float)i / (float)numRadialSubdivisions);
    float s = sin(angle);
    float c = cos(angle);
    verts[index++].set(c, s, 0.f);
    }
     

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