Adding spare parts, tools, hatches etc would make it appear more used. Since this is NF, as suggested above it could have all the metal plates look welded together to stick with the look. As for whats there, spike bar looks good and the armored tracks look good. Perhaps adding a very thin small layer of armor around the exhaust (something used to deflect just machine gun bullets) since they wouldn't want hand weapons damaging any part of the tank. Perhaps thin armor plates as well that extend to "cover" the tracks from the side views?
Its a light actually in its time, a heavy would be the german A7V, with a crew of 26. 1 commander 1 command assistant 1 driver 1 interior mechanic/backup driver 1 lead mechanic 1 gun commander/target spotter 1 main gun gunner 1 main gun loader 6 machine gunners 6 machinegunner loaders/assistants 1 communication line runner 1 flag/light signaler 1 pigeon handler 3 exterior mechanics (That either sat on the tank and dismounted in combat, or rode along inside) my intentions were more with 'inspiration on whats hanging on the side'
The NF heavy is modeled after a mark V, a British heavy tank. (although probably one of the lighter heavy tanks in the war)
So I did some more work on it tonight... Added a few extra bits... NEW NF Tank Destroyer! Now with hatch, ladder, door and random boxes! Thoughts?
So I got a comparison picture with the top view of the NF arty. Both are in orthographic view. Now that I think about it... The tank is a little bit tubby... But that's it when scaled to be approximately the size of an artillery
Well done. New standard of ugliness for NF tanks. Revolutionary. Could you post a comparison of this vehicle with a nf heavy and a be heavy? It looks very tall. I'm just thinking it BE tanks are small, AFVs and APCs are the easiest to hit http://totalannihilation.wikia.com/wiki/Luger http://totalannihilation.wikia.com/wiki/Mobile_Artillery EDIT: Ah the artilley. It's smaller than I though. Still looks tall tho EDIT: Above links may give you some ideas.
New comparison image! I think these relative scalings for the NF med and arty are right... If so... the TD fits somewhere in the middle Result? Barrel too high, needs to be lowered. Needs to be less tubby... A bit thinner OR Needs to be a bit longer What size do you guys think it should be, which chassis should it fit between (or equal)?
I was kidding don't be sad T.T Top view is fine, but the side is so weird I can't even.gvcfwfc I suppose the tank tracks are bad. They are too high. With a hatch on the side, I don't know how else you could make them. Maybe if you made them lower and longer, like jut out just unprotected tracks without armour. so make the vehicle a bit longer overall and then put the hatch a little bit higher. I know NF style has this design with its tank tracks, but I don't like it all here.
Is it in the right size bracket though? between mediums and artillery, and I agree it needs to be longer. Think I got the cannon size about right though, along with the track width And the hatch is strangely too wide.
I like the refining touches, however, would it be possible to slightly lessen the width a bit? I feel responsiveness and... god forbid, the times when you have to drive through narrow areas will be impossible with it being that wide.
Not without the raw source files... And I currently don't have them... I'm not sure if I can get the final .MDL files to open in blender
I think the length of the chassis is fine. I was referring to the length of tracks. make it more like and "H"
either the blender source tools work or you can export them to obj with one of nem's tools. edit: or was it crowbar? lol i totally forgot, but i decompiled the old rax once and it was quite easy. edit: right it was a mixture. first decompile them with crowbar, then import from the qc using blender source tools.