commander places map specific extras eg bridge

Discussion in 'Feedback' started by petemyster, May 19, 2008.

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  1. petemyster

    petemyster Member

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    I don't really know how this could be implimented, but in the commanders build tab, it has another building, being i don't know, "entity". Throughout the map are entity points, which work like refinerys, when you place the entity (the thing from the building tab) on the entity point, it places something unbuilt and relevant to what is there (which is up to the maper to distuinguish). For example, an entity point on the bridge in emp_slaughtered, so the commander builds it and can recycle it etc.

    This would be better as you could recycle that bridge if the enemy starts pushing you back. Making it more stratgic rather than going "ohh dear bridge is up, and we can't recycle it because we repaired it, aww well".

    The bad things? I dunno i guess implimenting it
     
  2. dizzyone

    dizzyone I've been drinking, heavily

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    It sounds like a nice feature, but your presentation is lacking, please take some time to explain your suggestion and its implementation properly. Read the guideline sticky to improve your suggestion.
     
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