Commander able to build over engineer placed objects

Discussion in 'Feedback' started by Trid3nt, Jan 3, 2009.

  1. Trid3nt

    Trid3nt Member

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    I always find it a pain in the ass when one of the engineers on my team has placed something in the way of the refinery. It's annoying when the enemy does it, but that's a viable tactic, when it's your own team's fault, then that is a problem. Now, I don't imagine it would be too hard to delete anything that is blocking the refinery, as the commander places it.

    An alternative is to give an alert to the engineer whose objects are in the way to remove them, however for ammo crates and for turrets, it isn't a quick solution.

    Another one is to prevent the placement of engineer buildings on refinery points, but that stops the tactic of preventing the enemy capturing the ref as quickly as they would otherwise.

    In short:

    -Engineer placed objects get in the way of refs
    -Placing a ref should eliminate objects if they are from the same team
     
  2. o_O

    o_O Member

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    YES!

    somehow I always end up being the one who has to sit around and wait while some stupid half built wall recycles.
     
  3. Sirex

    Sirex Member

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    Good idea, the commander should be able to alert the engineers or be able to cancel their constructions.
     
  4. blizzerd

    blizzerd Member

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    maybe not a recycle button, but a self destruct button on engineer placed buildings?
     
  5. Jimather

    Jimather Member

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    How about the comm can select an engi placed building, do a recycle request to the engineer that built it and the engineer gets a little confirmation popup where he just has to click yes or press a key or something.
     
  6. Chris0132'

    Chris0132' Developer

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    Why?

    If the comm needs to place something there waiting for some retarded engy to agree to it is daft.

    The comm is an unfortunate neccesity and part of that neccesity is the ability to quickly place things the team needs, not to hold a comittee where the team can vote on what and where a building should be placed.
     
  7. Jimather

    Jimather Member

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    The team isn't voting on what and where can be placed, its not a commitee, stop with the ludicrous exaggerations.

    I ask engi can i take down your turret, yes thats ok, everyone goes about their day feeling nice and friendly. With the right popup thingy its normally going to take about 2 seconds.

    Maybe in some cases some bullheaded idiot will refuse to let you destroy his turret and it costs you, but in a game that relies on teamwork, there are always going to be vulnerabilities in having dickhead/stupid teammates.

    The comm isn't a facist dictator, he's just the guy in the driving seat for the game. It would be far nicer and feel far more like teamwork for in the rare instance where you have placed a turret or wall in some genuinely obstructive position, to actually get notification of the comms intent on what he's about to do with the structure you may well have worked hard to get up.
     
  8. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    The problem is, the engineer can deny the request, and then the entire team suffers because one stupid engineer decided to put a camera where the forward barracks needs to go.
     
  9. Chris0132'

    Chris0132' Developer

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    There are always going to be problems with team cooperation but that doesn't mean you should make no effort to remove them.

    This isn't touchy feely nice and unicorns, if you are getting in the way of the team being able to harvest resources then you have no say, I am not going to hold your hand in case you burst into tears because you placed your turret in a damn fool position which gets in the way of team progress. Either do it right or fuck off, that's how competative team games work.
     
  10. Jimather

    Jimather Member

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    Yeah this isn't actually the army and shit, its a game. Even the most cut throat of competitive games have an element of etiquette or nod to politeness. Especially between players on the same team.

    At the very least the engineer should be notified that his building is being destroyed and he can have the thirty seconds a recycle normally takes to quickly shout to the comm, actually can you keep that plz. And the comm can cancel the order if the engineer in question gives him a good reason to keep it there.

    Its not always about blocking a ref. few engineers are actually so retarded to build turrets so close to the res node. often its more in tighter areas of maps like canyon, you can't fit in a repair station near the front line because of eariler defensive walls and turrets for example. The engineer might actually let you know that he needs that turret right now cos there is a guy round the corner the comm hasnt seen or targeted yet and the turret is whats keeping him back for example.
     
  11. mr_quackums

    mr_quackums Member

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    if the com is not being a fascist dictator then he is doing it wrong.

    it is the commander's job to make sure that forward rax is the best thing for the team, and part of that decision making is weighing the value of engi placed buildings, so yes the com should be able to place his forward rax (or ref or whatever) and any engi buildings in the way should be instantly destroyed (with a notice being sent to the engineer so he knows to whine and bitch at the com)
     

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