Clear comms.

Discussion in 'Feedback' started by Foxy, Mar 14, 2011.

  1. Foxy

    Foxy I lied, def a Forum Troll

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    When the commander speaks, everyone else should get muted to allow him/her to be heard.

    This could extend to squad leaders too; such that Commander (silences) > Squad leaders (silences) > Squad members (silences) > Anyone else.

    That, and/or have the commander voice show up as a different colour, so you can be sure to listen to them.

    Pros: Lets the commander command more easily.

    Cons: May not be possible with source engine.

    Other: People spamming could be an issue, so perhaps limitation to commander only would be preferable.
     
  2. flasche

    flasche Member Staff Member Moderator

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    nice one. mute still needs to work though :D
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    it works for me
     
  4. Trickster

    Trickster Retired Developer

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    If added, it should be a toggle option available in the comm interface. I don't want to mute my entire team every time I micspam.
     
  5. 0yv47

    0yv47 Member

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    now just restrict eth0 from anything but spec.....
     
  6. Ikalx

    Ikalx Member

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    Sounds like it should be two keys... to be honest, if the comm is micspamming anyway, you'd probably have to mute him, so this wouldn't really change much.
     
  7. Grantrithor

    Grantrithor Member

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    sounds like it can be griefed, someone could be constantly pressing the mic button, a better way to do it should be that it makes the players quieter, like channel commanders in TS.
     
  8. FN198

    FN198 Member

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    seconded on grants suggestion.
     
  9. Krazer

    Krazer Member

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    Quoted for truth and justice.
     
  10. recon

    recon SM Support Dev

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    With 20+ players on a team, and 10 wildly different pings, this is becoming a serious problem. Getting heard as a commander almost requires admin commands to "clear comms," or a delay of 5 seconds for every order (e.g. asking everyone to be quiet, waiting for them to be quiet, and then giving the order).

    I agree.

    The need for the feature outweighs the potential it has to be griefed. While I like the idea of quieting instead of muting, it's easier to hear orders given over silence than incessant murmuring.
     
    Last edited: Mar 15, 2011
  11. FN198

    FN198 Member

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    there should also be a sound effect when initiating a commander transmission as well. should be startrekky/tribes2 ish
     
  12. Empty

    Empty Member

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    CSHRT Go get some refs! CSHRCLICK
     
  13. recon

    recon SM Support Dev

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    I bet that would get annoying after hearing it for the thousandth time.
     
  14. FN198

    FN198 Member

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    it wouldnt. => atmosphere
     
  15. OuNin

    OuNin Member

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    commanding attention is a part of the job

    you need a non-intrusive solution. like making the color have a light tint of the team color, like in team chat.
     
    Last edited: Mar 15, 2011
  16. Grantrithor

    Grantrithor Member

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    Incoming transmission!
     
  17. FN198

    FN198 Member

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    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS click click wee wooo
     
  18. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    [​IMG]
    ON SCREEN
     
  19. PreDominance

    PreDominance Member

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    Top Secret Clearance Required!
    [​IMG]


    *Ahh*

    Anyways.

    I'm all for this, however this needs to be defaulted to OFF. This option could also only be unlocked after you've commanded a full game or so without getting kicked.
    Those who know how it works don't tell.
     
  20. OuNin

    OuNin Member

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    main screen turn on
     

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