Change Slaughtered to eliminate that damn chokepoint.

Discussion in 'Feedback' started by Aquillion, Jun 2, 2009.

  1. Cyber-Kun

    Cyber-Kun Member

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    To all of you who said lower the skybox, I am the one who made it higher than it was before.
    To command on that map before was a massive pain as the skybox was too low. Now it is fixed.
     
  2. Dawgas

    Dawgas Banned

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    Wait, did you just say you raised it even higher than current?
     
  3. [lodw]keef

    [lodw]keef Hobbit

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    higher skybox doesnt hurt anything, and he's saying the orange box compile has had an increased skybox height for awhile now.
     
  4. Straevaras

    Straevaras Member

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    Slaughtered is essentially whichever team pushes either past the bend or the bridge and builds a base on the other side first, wins.

    But it gets interesting when both teams do that simultaneously.

    I was once a scout on NF, sneaked past on the bridge, went all the way back to their main base which BE never pays attention to after they get the southeast, and e-built a barracks. It was their fault they never saw the barracks the entire time I was e-building it.

    I personally think there's nothing wrong with the choke point; it's what makes the map interesting and fun.
     
    Last edited: Jun 8, 2009

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