Driving against friendly units pushes them ATM, great way to rush but people sometimes end up at the back of the vehicle.
-Fixed: exploit where an engineer could switch between the repair kit and another weapon while holding attack to instantly regain his repair ammo I liked that "feature" (btw this one is on the list twice @: Version 1.08 Beta Build 92 and Build 107/RC 1 scout sabotage ability DUDE! many thanks for this Krenzo! replaced Valve start up video with the Empires logo Strange never saw a video :S -Added: env_tonemap_controller entity HDR!!! -Modified: scaled down all NF building textures to take up less texture space Again on the list twice :/ -Fixed: altered both team's jeeps' collision models so that passengers can shoot out Again many thanks Krenzo Great work! I'm looking forward to the release. Many new hours of fun :D
Caelo, perhaps the repeats weren't fixed the first time, or they were fixed and then broken again by something else.
Put it this way: what is more useful to a team; a commander, or a few kills? But it will be good for running down those pesky ninjas.
I think it was Bodrick or Dizzyone which i was chasing with the NF CV, i always took too large turns to grab him.
Not exactly, only 3 people at most fit infront of it, and even then, when he turns, the CV drives over them instantly, since you end up behind or beside the CV.
Nah I ment like driving people over. I can get 1-2 people stuck under my cv already 90% of the time. You have to do a pretty good job of dodging for me not to get you. I only try with BE cv (can't stick em with NF) so I dunno if there is a difference.
Ok cool. This should work nice, also make walls more usefull for defending your troops against the tanks.