Whenever you get a missile lock in your tank from a turret, it is very difficult to overrun it. You have to probably equip a 3 phase engine and try to get the missile to hit a wall after you do a sharp turn. I propose to implement Chaffs or Flares for tanks that would occupy 1 missile slot (or 2...). When you are driving and get a missile lock, you can fire your flare so the missile removes the lock from you and go hit the flare. Flares should be researched maybe in the electric tree (?) 1 Flare will always only deflect 1 missile. So if you got a lock from a salvo fire with 4 missiles you need to fire 4 flares to prevent the missiles to hit you. Also the reload time of the flares should be slow. Pros: Reduce the effectivity of turret farms. Conter the long range fire from tracking missiles from other tanks. Cons: Lots of new development. Unbalance the game again until the right amount of flares and reload capabilities are worked out correctly.