Building Animations - Like Walls

Discussion in 'Feedback' started by Trid3nt, Aug 7, 2007.

  1. Trid3nt

    Trid3nt Member

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    At the moment buildings are vulnerable when being built, as well as a bit vague as to whether they are unbuilt or damaged. What I suggested on the IRC channel was that they should start, like walls semi buried, and have to rise out of the ground as they are being built, like walls. If they are attacked while rising , they don't sink, just take damage, and carry on rising.
     
  2. Broccoli

    Broccoli Member

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    Could end up flipping vehicles parked too close, or closing off a passage that you thought would be open. If there is going to be any kind of animation, it should be a proper 'unpacking' one, but we know that won't be happening for a long time.
     
  3. Caelo

    Caelo Member

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    at least not until Empires has a proper animator with lots of spare time
     
  4. Private Sandbag

    Private Sandbag Member

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    a proper "unpacking" one is what we want...no point wasting time on a temporary half measure.
     
  5. bitchslap

    bitchslap Member

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    don't all the 'unbuilt or damaged' buildings have smoke coming from them now??
     
  6. Align

    Align Member

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    You can already get to crazy places with engineer buildings(or at least you could previously), imagine standing on top of NF barracks while it builds? You'd be able to jump onto mountains.
     
  7. dizzyone

    dizzyone I've been drinking, heavily

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    something that would be much cooler than building rising, is having it build up in sections, adding a layer ontop everytime

    edit: I made a quick example of what it would look like (if you cant see it, the gif is 500kb :p)
    [​IMG]
     
    Last edited: Aug 8, 2007
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    IIRC, Krenzo said he once had a system like this (well, the building was wireframe and was then filled in), but the FPS hit was gigantic.
     
  9. picard131

    picard131 Member

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    Dizzy, I don't know what weapon that is, but it looks so amazing I want to have sex with it.
     
  10. Caelo

    Caelo Member

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    devide the building in different parts and then slowly make the building transfer from opague to solid per section?
     
  11. Krenzo

    Krenzo Administrator

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    It looks like a weapon from Quake Wars. It can probably be done with a vertex shader.
     
  12. Niarbeht

    Niarbeht Member

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    Hows abouts when you drop the building, you get something that looks like a foundation for the building instead of the building itself. Perhaps have it go through several logical states of build-ed-ness that rise up from the previous state of build-ed-ness.

    Or something.

    That got reduced to confusion rather quick. Ignore me.

    EDIT: Oh, yeah, obviously the foundation model and the various "being built" models would disappear on completion of the ye aulde buiding.
     

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