Brush Based VF?

Discussion in 'Mapping' started by supaste, Feb 6, 2007.

  1. supaste

    supaste Member

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    Im assuming that this is not possible... but i would love for it to be implimented. Could lead to some interesting maps (like the one i have in mind)

    i can't imagine putting this in would be to hard.. though it might be a pain in the ass..
     
  2. Niarbeht

    Niarbeht Member

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    It MIGHT be possible. Check the entities available?
     
  3. Broccoli

    Broccoli Member

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    What's wrong with an ordinary VF? You could just surround it with whatever you wanted.
     
  4. the_6th_monkey

    the_6th_monkey Member

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    yeh I wanted a brushbased vf...
    The problem with a normal vf is it can be destroyed and can't be captured ;)

    A map with a capturable factory would be great
     
  5. Solokiller

    Solokiller Member

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    It's simple: create a VF, then put brushes around it so nothing is still shootable.
    When you try it ingame, yuo'll see you can still spawn vehicles and walk inside, but it can't be destroyed.
    I'm not sure if explosions can go through walls though, and there are no render modes for the buildings yet, so you can't set it to "don't render".
     
  6. Private Sandbag

    Private Sandbag Member

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    It would be cool if it could be destroyed, and it would become a translucent edition of itself. then it would need to be built, and recaptured.

    so you can still assasinate their VF. :D
     
  7. supaste

    supaste Member

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    went on hammer to have a search for anything that seemed even remotly related to brush based vf's... found nothing.
     
  8. Broccoli

    Broccoli Member

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    You can make a respawning VF using a point_template. You could also have it change teams by tying it to the status of a flag (NF captures, destroy BE vf, place NF vf, and vice versa).

    All of this would be possible using the current entities.
     

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