its a pretty simple mesh with some extra loops for smoothness and the whole thing is turbosmoothed to look round. I use that supersmooth grip to bake a normal map and apply it to the unsmoothed grip that has like 80 polys.
I didnt really detailed it because you will never really see it. Well that reminds me that I forgot to model the a shell/bullet.
Ah ok. So it's like SMG size, I felt like it was closer to rifle size. Then I think the handles work just fine.
I think it looks great and id love to see it put in game but there have been so many other good things in this art forum that have never been applied that im doubtful.
You could try adding a foregrip, that could make the front part look a little better when the hands are added.
Yeh, I told Mayama to do that but I couldn't find a pick, nor did I know what it was called, but that's what I meant when I said "Do a hollow stock."