Blimpz Map

Discussion in 'Mapping' started by DonMegel, Oct 16, 2007.

  1. Jcw87

    Jcw87 Member

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    I don't think it would work out well. I've used a dynamic light on a model before, and the light went right through it. You would probably be better off making the blimps in hammer
     
  2. KILLX

    KILLX Banned

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    Its easy to confuse Dee and pope. Pope stole dees old avatar, so dee added a new one. some ppl, including me, and i gusee onMegal, associate Anime avatrs with dee since she had anime avatar and sig for ages.
     
  3. Broccoli

    Broccoli Member

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    I don't think self-shadowing is implemented until episode 2, so the interior of the blimp would probably appear bright.
     
  4. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

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    Wut? She never had this avatar, the closest thing to a blue haired girl from what I remember was a Full Metal Panic? Fumoffu one she had in her sig. Mine is from Martian Successor Nadesico. Besides I always try to keep avatars unique, if someone else on the forums has used it or is using it, I'll never use it. But who cares I'm changing my avatar sometime next week. :)

    Anyways Valve said their going to upgrading Source SDK with the Episode 2 engine soon, so that should bring some cool effects you guys could use for this map.
     
  5. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Or it breaks the Empires and all the other mods made for Source once again.
     
  6. Solokiller

    Solokiller Member

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    The new engine isn't forced on mod developers, if Empires doesn't works on the new engine it won't run on it. Krenzo would then report the issue to VALVe.
     
  7. nhammen

    nhammen Member

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    I know that some modelling programs have plugins that allow you to save a model as displacements in a Hammer map file. Or something...
     
  8. Warfle

    Warfle Member

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    heres how i would do it:

    the outside layer of the blimps would be modeled, the insides would be blocked out in hammer, and there would be a layer of nodraw brushes between the two for vis blocking. obviously the ship wont be able to move if you do it like this, but performance wise i dont think you have much of a choice here. having a fully properly vis blocked inside means you can detail the hell out of the inside, make a bunch of separate rooms and levels, whatever.

    i would love to do this map, but i dont see myself getting a large amount of free time anytime soon :(

    EDIT: now that i think about it, dont really need the layer of nodraw in between, as long as your walls arent entities. you get my point though

    [​IMG]
     
  9. nhammen

    nhammen Member

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    I'm kinda guessing here, but I don't think people are gonna actually go inside the gas envelopes, cuz that'd be pretty dumb. The black rectangle that you drew will be more detailed, and that's where the rooms will be. OF course, your argument still applies to that part.

    My suggestion (if you can't use a plugin) is to split the model up into MANY pieces, put nodraw rectangles blocking off each room, and then use the models in these rooms. It would be a map made entirely out of models! (with nodraws to block vis)
     
  10. Warfle

    Warfle Member

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    its not really a good idea to use models for walls and floors and such, even if theres nodraw behind them. thats what brushes are for and theres a number of reasons why.

    first off, the lighting on brushes is always more accurate, especially for large objects like walls and floors. plus in source, models that use a lot of screen space and have shader effects on them usually slows performance a lot more compared to brushes, which is why we had such performance issues in earlier versions when the player would enter a building model.

    and as far as the layout goes, sure maybe you dont want to fill the entire inside of the blimp with rooms, but my point still remains the same. you could have SOME rooms, like the final engine room that you need to destroy somewhere inside the blimp, and it would be properly vis blocked, so performance wise its not an issue.
     
  11. Private Sandbag

    Private Sandbag Member

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    everyones voices should go squeeky whenever you're inside the blimb
     
  12. KILLX

    KILLX Banned

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    we need blimb factories as large of the mid section of district.
     
  13. Grizzly

    Grizzly BEAR SIZED DOORS

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    Look momy! it's a airthingy!

    Right.
    So i was reading the first page of this thred, and got a bit inspired
    A lot inspired actually, enough to sit down and start building
    This is what i came up with in about 5h of continus mapping

    Picture one

    And Two
    Pictures of the layoutythingy

    Picture Three
    From the side

    Picture Four
    Small peek into the interior (not built/done yet)

    So basicly, it's a pair of flying airstrips that got raped by a boat and mutated and got some gigant fans added to it

    It could in theory work as a aircraft launch pad facing off a slightly more duct-taped blimp northern faction thingy in a cloudy sky over water/more air/clouded snowclad mountins

    One could even make the gigant fans (exelent for zoombie-cuting btw) destructable and have those things beeing the target, if all are destroyed imperials fail due to their aircraftthingy deciding to start listning to gravity again


    Oh, and another thing

    if annyone of you feel like running around the damned thing (for inspiration, amusement or whatever feels like a good idea) heres the .bsp of it
    just copy the contents of materials and the models folders to your hl2 directory and load it up that way, this might or might not work, so it's your fault if it dossent
    So if you feel tad brave, here you go
     
  14. eyyYo

    eyyYo Member

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    Nice idea! Would be real fun with a map like that. Really cool boat/mutantthing there, grizzly :)

    Just one thought, though. Wont you need to edit the "Go there" orders to work on multiple levels/layers? As far as i know, the commander orders only puts the waypoint on the ground, now.
     
  15. Grizzly

    Grizzly BEAR SIZED DOORS

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    Well, that depends on if you want to place structures to begin with, you might as well not use comm tanks and rather have pre-placed-airfactorys and use cap points/destruction of target as win goal
     
  16. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

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    What commander? There's no room for commanders on this map only aircrafts, lot & lots of aircrafts, & objective based infantry & aerial combat, maybe some guys surfing on top of planes jumping on enemy planes & blocking their view :p & basically just pure orgasmic aerial combat!!! =D Oh yeah and infantry based objectives indoors! WEEE!!!
     
    Last edited: Nov 5, 2007
  17. Private Sandbag

    Private Sandbag Member

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    all i can say is WHOAAAAAAAAAAA!!!!!!!! this is watching like a steaming hot pornstar about to go surfing... you know it's gunna be good.
     
  18. Jcw87

    Jcw87 Member

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    Looks nice. Now all you need is a big-ass blimp ballon model on top of it. *looks over at DonMegel*
     
  19. picard131

    picard131 Member

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    Whoh...I like! Maybe tuck the propellers in a tad because it looks like a giant ungodly air frog thing, but I like it. That should stay as the BE carrier in the map, plus BE-like textures and interior of course, and the NF carrier should be the good ol' fashioned dual blimb.
     
  20. DonMegel

    DonMegel Member

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    I already have a double blimp for the NF to use.

    That Imperial blimp looks good but needs more detail, perhaps make it a bit more sleek and modern. Lift pads instead of fans, add AA guns, etc.
     

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