Blimpz Map

Discussion in 'Mapping' started by DonMegel, Oct 16, 2007.

  1. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, I know the leader DrZais. He's a damn good concept artist, plus he used to play empires.

    You aren't DrZais in disguise are ya!? :gasmask:
     
  2. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
  3. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    I really really like the idea of a pointed nose for the NF blimp, that looks excellent.

    I picture the BE one having multiple hangers. the NF one has the large airstrip on top (exactly like the one drawn, no wider... that's about 3 heavy tanks wide as i picture it which is enough. there can be a trench with doors going off it along the airstrip.
     
  4. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

    Messages:
    1,959
    Likes Received:
    0
    Trophy Points:
    0
  5. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    Whee! Submarine! =D

    That was the first thing which came in my mind.

    To be more specific that is extremely similar to Jeff Wayne's War of The Worlds' PC game. I still have it and it is my second most played through game which I have. I couldn't find any pictures at the human's submersible but it is very very similar to that.
     
  6. REX

    REX Member

    Messages:
    945
    Likes Received:
    0
    Trophy Points:
    0
    Tada! The Iron Vulture
    [​IMG]
     
  7. J1ZM0

    J1ZM0 Member

    Messages:
    97
    Likes Received:
    0
    Trophy Points:
    0
    We have a winner!!
     
  8. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    True. Just make the nose not look like bird's beak and make it a little bit wider so hangars can be fit on top of it in the middle.
     
  9. DonMegel

    DonMegel Member

    Messages:
    1,368
    Likes Received:
    0
    Trophy Points:
    0
    oh dangit, you found my inpiration. Talespin used to be one of my favs when I was little.

    If you look at my concept there are at least 6 spawn points for aircraft (7 I think). If bomber go above the blimp then the max AA will be pointed at it.

    Dee, love that engine room idea, priceless.

    I wonder if i could model this and send it to hammer?
     
  10. cHoCoBo lOl

    cHoCoBo lOl Member

    Messages:
    64
    Likes Received:
    0
    Trophy Points:
    0
    this sounds like star wars battlefront 2...
    with the hangar, and the bombers destroying your ship
     
  11. DonMegel

    DonMegel Member

    Messages:
    1,368
    Likes Received:
    0
    Trophy Points:
    0
    [​IMG]

    Rough 3d sketch of Dee's engine room. This sucker could be awsomly huge.
     
  12. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

    Messages:
    1,959
    Likes Received:
    0
    Trophy Points:
    0
    Wait? ^Dee^? Kinda looks like the Metropolis link I posted up, Unless she beat me to it via PM? =o

    Anyways look great. :D
     
  13. DonMegel

    DonMegel Member

    Messages:
    1,368
    Likes Received:
    0
    Trophy Points:
    0
    Your right Pope, my bad, you and dee have the same avatar and it threw me off.
     
  14. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    Dee is the companion cube. Pope is... some anime girl. How did you mix those up? :p
     
  15. DonMegel

    DonMegel Member

    Messages:
    1,368
    Likes Received:
    0
    Trophy Points:
    0
    Im old, ok, gimmie a break.

    I think Im going to model this blimp for my portfolio
     
  16. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    you must have a pretty good portfolia atm... nothing a blimb can't better though :p
     
  17. REX

    REX Member

    Messages:
    945
    Likes Received:
    0
    Trophy Points:
    0
    Yeah I started reading this thread and saw the discussion about the blimps and I thought I would suggest a double blimp, but it was already there.

    best thing ever created by Disney animation studios. I usually dont like the preachy family stuff with all the songs and so on.

    Air pirates are as cool as it gets(crimson skies:) ). especially the Iron vulture and the tiny planes with all the machine guns.
     
  18. mr_quackums

    mr_quackums Member

    Messages:
    2,358
    Likes Received:
    0
    Trophy Points:
    0
    any and all metropolis references kick ass
     
  19. DonMegel

    DonMegel Member

    Messages:
    1,368
    Likes Received:
    0
    Trophy Points:
    0
    Well its moving alone slowly. Ive never modeled interiors and rooms like this before, I feel like Im actually designing a working blimp O death. So far it looks like Im going to have 11 decks not counting the 2 hanger decks and the engine room which are all 2 decks tall. Notice the tiny guy and the fighter, thats to scale. Inside the upper hanger deck there are 4 pads that can lower into the lower hanger deck which is the pink box. You can also see the cylenders protruding from the engine room.

    Oh, its the rear of the blimp or Mobil Areal Carrier, MAC for short.

    [​IMG]

    By the way, how am I going to work lighting with a model imported into hammer? Solokiller?
     
    Last edited: Oct 26, 2007
  20. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    As far as i know, dynamic models have dynamic lighting on them. So if you have a large map, put the blimb in the middle, and make sure it's a dynamic entity, you should be able to update the model and check ingame.
    If you mean lighting inside the model, the mapper will have to place it there, unless it's coded, in which case lights could be added with code.
     

Share This Page