Who say's it's infantry only area? It goes right over where tanks will be going back and forth, it wouldn't be hard for vehicles to shoot at infantry trying to cross. I'd imagine the bridges not concrete bridges but rope and wood bridges, things you don't want to get caught out on. Would be cool if bridges swayed a bit in the wind, but hammer probably doesn't like that at all. I suppose infantry could line the bridge lobbing sticky grenades, mines and shooting rpgs at incoming tanks too, which might be nice. Or simply drop down and go into tunnels or right into the east part. I mean I'd really like the first suggestion I made because it puts the flow control of vehicles directly into the player's hands, and I think that's a good and rather unique thing about slaughtered and one thing I wouldn't really want to lose. What varbles has done already is a good map, I won't disagree about that and if he were to keep that original layout then yes more trees and craters and what not would be a great addition to it. I just want more of a slaughtered feel ya know?