Barbed Wire + Sandbag Request!

Discussion in 'Art' started by Kidpaler, Jan 13, 2017.

  1. Kidpaler

    Kidpaler Member

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    So, PYA told me to post here so he could reference this and just for others to see.

    I need Barbed Wire and Sandbags for my map, but it would also fit into literally any other Empires map and would be an extremely useful asset for infantry cover.

    Barbed Wire Dimensions: Height: 40ish? Width: (Doesn't really matter) Length: 32, 64, 128, 256



    Sandbags: Height: 28ish with some parts at head level while crouching for full cover. Width (Doesn't matter) Length: 32, 64, 128, 256


    Thanks to anyone who can help out!
     
  2. Terminator-X29B

    Terminator-X29B Member

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    Tried DOD:S props?
     
  3. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    you lied to me, said you already had someone to do it for u
     
  4. Kidpaler

    Kidpaler Member

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    Someone didn't read the first line of this post.
     
  5. Kidpaler

    Kidpaler Member

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    I'd rather have some niceish ones made for Empires for other mappers to use as well. Could be an asset provided to allow more organic cover for infantry for others to use in maps.
     
  6. flasche

    flasche Member Staff Member Moderator

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    im slow and lazy, but once im done with destroyers monitors ill look into making barbed wires for you.
    but as said, im slow and lazy ...

    ... so if anyone else is faster, go for it.
     
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  7. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    @Kidpaler I can help. It will be a good test to figure out how the whole process works before i do it with the tank destroyers.

    Any specific concept art you had in mind?
     
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  8. flasche

    flasche Member Staff Member Moderator

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    static props are different to vehicles i guess. btw your .qc helped a lot vulcan thanks again.
     
  9. Kidpaler

    Kidpaler Member

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    Something like this:

    [​IMG]
    or this:
    [​IMG]

    I feel like the second one would be more useful overall, especially for a trench map. But it would have to have short, medium, and long variants of it
     
  10. flasche

    flasche Member Staff Member Moderator

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  11. PwnedYoAss

    PwnedYoAss Member

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    Well, the idea was to get you to post more details and thus qualify your request on the forums so if anyone was free to do it they could get to it before I could... kind of need to set up the whole pipeline again since it has been years and this is an entirely new machine.
     
  12. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    I'm happy to tag team on this request :)

    @Kidpaler I've got somewhere with the barbed wire.
    [​IMG]
     
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  13. Kidpaler

    Kidpaler Member

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    Looks good! And thanks for doing this. It will be helpful for me, and I am sure others.
     
  14. complete_

    complete_ lamer

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    the dragons teeth that i snuck in are not good enough?
     
  15. Kidpaler

    Kidpaler Member

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    Not for trenches, but I am using them.
     
  16. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    So I finished the barbed wire.

    @PwnedYoAss Do you want to do the sandbags?

    IT'S CRAWL-ABLE!
    [​IMG]
    IT'S SHOOT-OVER-ABLE!
    [​IMG]
    IT'S GOT NICE(ish) LOOKING BARBED WIRE!
    [​IMG]

    Features:
    • Static prop for use in mapping.
    • Tight physics collision mesh.
    • Also comes in physics prop version for spawning in game.
    • High quality barbed wire texture.
    • Not so high-quality metal texture.
    • Can be crawled under.
    • Can be shot through.
    • It's more of a tank trap, but still...
     
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  17. PwnedYoAss

    PwnedYoAss Member

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    @VulcanStorm

    Sure, any guides on the current modeling pipeline? If I recall it was convoluted and error prone. Is Firewarrior's sticky still relevant?

    By the way, what's the poly count on those? I'm guessing we've got a higher limit given the hardware these days.
     
  18. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    @PwnedYoAss

    The poly count is: too high currently

    i'm going to LOD them, to keep the nice pretty barbs at close range. But its about 7800 verts in total.
    i didn't follow much of firewarriors sticky, i followed the valve docs.
    here https://developer.valvesoftware.com/wiki/Exporting_a_model
    and here https://developer.valvesoftware.com/wiki/Compiling_a_model

    but its sort of
    -get smd file
    -make qc
    -make a batch file to studiomdl (calling set_sdk_env)
    -run qc through studiomdl
    -create vmt and vtf
    -try loading in game (repeat steps as required)

    Misfire is working on updating the wiki here https://wiki.empiresmod.com/Tutorial:_Create_your_own_models

    yes, its convoluted and error prone, hlmv hates viewing my models (it doesn't find the textures...), so i compile them as physics props and try loading them in engine. that normally gives me the appropriate error

    use "prop_physics_create props\phys_barbedwire" for example. that gave me meaningful output that i used to debug the process. try using -allowdebug as a launch option, to get better output in console
     
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  19. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I found my problem with those tank traps - in this light (and I'm assuming most others), the metal skeleton looks wooden and thus extremely weak. A darker color would be nice, at least it is in my mind.
     
  20. Neoony

    Neoony Member

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    At least give some likes, people :D

    Looks cool Vulcan.

    But isnt it a bit too big?
    Seems like that to me.

    Think, its usually less than persons height.
    [​IMG]
    [​IMG]
    [​IMG]
    Those might be a bit different things...
    Let me just find...
    EDIT: heh, cant find it...it was the tank blocker with no wire, it was about the size of a bit more than half the doors on a house...2/3 of the door, or so... or rather 3/4

    EDIT2: or this
    [​IMG]

    But I mean, there are probably big ones too.

    Just think it looks off so big.

    But, maybe just size isnt your concern for now?
    ...
    heh, here is some lodding example xD
    Another game though xD
    [​IMG]

    EDIT: or dunno, if the nf guy would stand up straight, I guess it would be somewhat that size....just simply looks off to my eye for some reason...
    Doesnt seem as bad in first person camera, heh
     
    Last edited: Jan 14, 2017
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