Hey. Many people complain about the auto balance in the game. I am among them. Previously collected statistics by kill ratio distributed players more honestly. It was last year. Matches were more intense. Now more than half of the games are oneside game. Rage quiting players in the middle of the game complicating the situation. What changed? The last time I opposed 2 well played and 2 newcomers at once. So I ordered the auto balance. At first it’s interesting, but the inability to withstand tires and does not want to stay longer. What can I offer. 1. Return the old draft. I know my skill and I do not enter the top20. Experienced and skill players did not increase the time of the game to increase their score. 2. Make a blitz survey. Watching the boring activity of forums, publics and a discorg channel will be useful to do inside the game. In the form of a survey or a special interactive map. Using the knight’s algorithm on the chessboard, put all the players to each other “who is more dangerous?” It will be tiring so it will be great to be able to make pause in voting. Zb: Who is dangerously? 1. Hopfi (aka 1, 2, 3) 2. Icon 3. I don't know (one / both of them) 4. I.m tired A more interesting option to attract. I represent a vehicle with a respondent. The camera moves to another location where 2 portraits shot from a steam profile and his nickname with also known as names (is it possible to stereo images from different levels of locations?) A retro treadmill on the viewer gives dynamics. When choosing a portrait, some kind of explosion sprite. Controols like in a vehicle. More respondents - more honest statistics. And I can’t imagine how expensive it will be in development.