Artillery 'statistic review'

Discussion in 'Feedback' started by Maxaxle, Feb 7, 2010.

  1. Maxaxle

    Maxaxle Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    And by 'statistic review', I mean 'NERF'.Seriously, they're OP and overused on emp_money.

    A few matches ago, I was on NF ( ^^ ). BE had blockaded both bridges, and neither team could penetrate the NF side bridge entrances, as they were walled off and defended all too well (or so it seemed). Near said entrances, there were ML and MG turrets, as well as a few armories and many extra anti-BE walls. I was reloading inside one of the armories, defending as well as I could, when arty shots started pummeling the NF side, starting with the armories and working their way to the VF, and eventually the rax. NF would have stood a fighting chance if BE hadn't had its hands on artillery tanks.

    Seriously, these tanks are just underhanded and nearly unstoppable when you don't have them.
     
  2. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Money is not a map, it's a sack of shit.
     
  3. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    Quite.

    And besides, you were already losing.
    If NF doesn't win with a light tank rush, they don't win. (With exceptions for when BE is an exceptional failure team.)
     
  4. Varbles

    Varbles Simply Maptastic. Staff Member

    Messages:
    2,093
    Likes Received:
    26
    Trophy Points:
    0
    thats why we have no arty agreements on money
    arty fit nicely with other maps, but they have a habit of pissing the other team off since they can't fight back
     
  5. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    trust me, the game needs arty, only pros who can actually can find the artillery detection skill are allowed to use it, which means a bunchload of the community. ANYWAYS, money is a fail map, a huge tug of war until one team gets HIT or artillery. Play canyon, artillery is only useful when the enemy starts turtling, or duststorm where they are open and vulnerable, NOT MONEY WHERE THEY ARE WELL HIDDEN BY A GENTLE SLOPE AND GAURDED WITH STANDING THINGS THAT BLOCK SHOTS. YOU LOSE, GOOD DAY SIR.
     
  6. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    District402 and Money are 2 maps that should never be used to judge the mod, as neither is what empires was made to be played as most of the time.
     
  7. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    QFT - add escort, uc and glycenshitty
     
  8. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    don't forget SOF!
     
  9. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Doesn't the skybox stop that?
     
  10. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    If you didn't have arty on money, then the map would last for 2 hours every time. In fact, there is a map like that called emp_canals.
     
  11. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    ewwww my god I played on canals and it is impossible because the person who did it forgot to do VVIS or didn't use areaportals/hint brushes.
     
  12. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    it at least is a commander map. i like SoF (just not as commander, but you get used to it too)

    how is that relevant for being a good/shit map?
     
  13. soundspawn

    soundspawn Member

    Messages:
    634
    Likes Received:
    0
    Trophy Points:
    0
    Balance will be controlled server side with the next release.
     
  14. Maxaxle

    Maxaxle Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    Well, whatever the case, Artillery is ridiculously OP, because there's no way to protect against it, and no way to fight back unless you have your own OR you have some sort of ubertanks and can fight your way there.
     
  15. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    Depends on the way you look at it, artillery tanks mostly only have 6 plates of armor(2 on front and sides) NOT on the back, unless someone was using composite. That basically means that these defenseless tanks with a defenseless side are quite vulnerable.
     
  16. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    I can see empires swiftly dvolving into suicide jeep wars lolo.ll
     
  17. Maxaxle

    Maxaxle Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    ROFL, that would be fun on some servers.
     

Share This Page