Are Nukes supposed to have a 22s reload?

Discussion in 'Coding' started by ImSpartacus, Feb 17, 2014.

  1. ImSpartacus

    ImSpartacus nerf spec plz

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    Since cycle time is incurred after every single shot, including the last shot in a mag, the actual reload times are equal to reload time + cycle time.

    This anomaly is usually negligible, but it's very noticeable on nukes since they have a 10s cycle and a 12s reload. That's 22s of total reload time in all.

    Is this intentional?

    Have we considered using a 14s cycle time and a 0s reload to provide the same DPS (long term) in a much more useable package?
     
  2. Grantrithor

    Grantrithor Member

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    I believe that it's intended that way.
     
  3. Trickster

    Trickster Retired Developer

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    It wasn't intended but it's not really game breaking. I didn't know that a cycle ran after the mag ended, but to be fair I've been balancing around how it feels ingame anyway, so I never really paid attention to the actual values. I'll flick through the scripts and tidy things up a bit with regard to that, but I doubt I'll change Nukes too much, maybe shave 5 seconds or so off it.
     
  4. Z100000M

    Z100000M Vithered Weteran

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    Soo.. since even you dropped whole thermobaric warheads sillyness, will nukes get their proper title back anytime soon?
     
  5. CyberKiller

    CyberKiller Nyooks!

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    NYOOKS!
     
  6. Trickster

    Trickster Retired Developer

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    I wasn't the on who changed it to HIT, someone did that long before I was a developer. I don't really see the point in changing it though.
     
  7. CyberKiller

    CyberKiller Nyooks!

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    It was a change in 2.2: http://modsreloaded.com/empires
    It was also the version that changed the BE Pistol 2 and BEAR to 3 round bust weapons and where you had to research apc spawn points. :headshot:
     
  8. Trickster

    Trickster Retired Developer

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    That's even older than I thought. I guess that was probably changed before I became a tester, possibly even changed in the test client before I started playing Empires at all. I forgot just how long it's been called HIT.
     
  9. flasche

    flasche Member Staff Member Moderator

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    it was because "reality" and shit - they couldnt be nukes since even the smallest would annihilate an empires map :rolleyes:
     
  10. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Same time the heavy pushing got nerfed too I think. They used to be able to flip tanks if done right.
     
  11. Trickster

    Trickster Retired Developer

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    Nah you can still do that, you just need to hit the sweet spot.
     
  12. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    perhaps you still can but, the push is not nearly like it was.
     

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