Anti Aircraft

Discussion in 'Art General Discussion' started by -Mayama-, Aug 28, 2009.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Cause theirs no real clue how it will look, means work, i just made a model.
    Its not finished its just to show you posibilitys.

    [​IMG]

    I will explain here why i made it as it is:

    -I used the afv chassis because I personaly think putting the AA turret
    on a Apc chassis that might or might not be able to spawn people will
    be to complicated. Even if the AA version cant be used as spawn it will
    confuse new players because they dont know why this type of apc cant
    be used as a spawn.

    -The turret has an extra seat and is open to make AA vulnerable to infantry and tanks.
    You need to park the AA if you want to use it alone if the driver cant opperate the turret.
    A open turret makes it possible for infantry to stop the enemy AA. So a research strategy
    including only infantry and aircrafts is a option.

    -I didnt removed the side turrets because the problem with an AA vehicle
    is that its very situational and you cant just park vehicles in empires if you
    dont need it atm because it will start to destroy itself after a short time.
    So a AA needs to be usefull even if the enemy has no aircrafts.
    Imagine an aircraft attack and your team buys like 3 AA vehicles. After
    you defended and destroyed the enemy aircrafts your AA batalion is
    useless and only uses vehicle slots that are needed for other tanks.
    Because I dont think that ditching tanks into water to get rid of them is
    a good solution I think AA needs to have a use beside defense.
     
    Last edited: Aug 28, 2009
  2. MOOtant

    MOOtant Member

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    Only one person makes tank loadout. He decides if he wants more anti-air weapons or traditional missiles/MGs by assigning them to turrets. There are no traditional cannons. I'm not sure if we want anti-air cannons.

    Vehicle has single weight limit. Anti-aircraft weapons are special MG and special homing/guided missiles. They can be assigned only to 2nd turret which can't aim as low as 1st turret which is anti-tank/infantry.
     

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